++ it或it ++在地图上迭代? [英] ++it or it++ when iterating over a map?
问题描述
显示如何迭代 std :: map
的示例常常如下:
Examples showing how to iterate over a std::map
are often like that:
MapType::const_iterator end = data.end();
for (MapType::const_iterator it = data.begin(); it != end; ++it)
b $ b
ie它使用 ++ it
而不是 it ++
。有什么原因吗?如果我使用 it ++
,会有什么问题吗?
i.e. it uses ++it
instead of it++
. Is there any reason why? Could there be any problem if I use it++
instead?
推荐答案
它到测试,我做了三个源文件:
Putting it to the test, I made three source files:
#include <map>
struct Foo { int a; double b; char c; };
typedef std::map<int, Foo> FMap;
### File 1 only ###
void Set(FMap & m, const Foo & f)
{
for (FMap::iterator it = m.begin(), end = m.end(); it != end; ++it)
it->second = f;
}
### File 2 only ###
void Set(FMap & m, const Foo & f)
{
for (FMap::iterator it = m.begin(); it != m.end(); ++it)
it->second = f;
}
### File 3 only ###
void Set(FMap & m, const Foo & f)
{
for (FMap::iterator it = m.begin(); it != m.end(); it++)
it->second = f;
}
### end ###
使用 g ++ -S -O3
,GCC 4.6.1编译,我发现版本2和3产生相同的程序集,版本1仅在一条指令, cmpl%eax,%esi
vs cmpl%esi,%eax
。
After compiling with g++ -S -O3
, GCC 4.6.1, I find that version 2 and 3 produce identical assembly, and version 1 differs only in one instruction, cmpl %eax, %esi
vs cmpl %esi, %eax
.
所以,选择和使用任何适合你的风格。前缀增量 ++ it
可能是最好的,因为它最准确地表达您的要求,但不会挂起。
So, take your pick and use whatever suits your style. Prefix increment ++it
is probably best because it expresses your requirements most accurately, but don't get hung up about it.
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