使用Adobe AIR的3.3 SDK使用Flash Builder [英] Use Adobe Air 3.3 SDK with Flash Builder

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本文介绍了使用Adobe AIR的3.3 SDK使用Flash Builder的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

的Adobe AIR SDK V3.3终于发布了2012年6月8日,并可以在这里下载: HTTP: //www.adobe.com/products/air.html

Adobe Air SDK V3.3 was finally released june 8th 2012 and can be downloaded here: http://www.adobe.com/products/air.html

现在我想在Flash Builder中V4.6使用它通过'覆盖'人员的Adobe AIR 3.3 SDK过的Flex SDK V4.6.0中/应用复制/使用Adobe Flash Builder的4.6 /软件开发工具包/ 4.6.0 / 有一次,我尝试配置的叠加SDK在Flash Builder抱怨道:目录不包含的Flex SDK

Now I am trying to use it within Flash Builder V4.6 by 'overlaying' the Adobe Air 3.3 SDK over a copy of the Flex V4.6.0 SDK in /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/ Once I try to configure the overlayed SDK the Flash Builder complains that 'Directory does not contain a Flex SDK'

任何人对如何顺利拿到Flash Builder中使用Adobe AIR的V3.3 SKD的想法?

Anybody an idea on how to successfully get Flash Builder to use Adobe Air V3.3 SKD?

推荐答案

对于Mac用户的最佳方式是复制4.6.0文件夹并将其重命名中的4.6.0 + 3.3 然后提取AdobeAIRSDK.tbz2文件,进去吧和rsync的内容,新的SDK文件夹。

For MAC users the best way is to copy the 4.6.0 folder and rename it in "4.6.0 + 3.3" Then extract the AdobeAIRSDK.tbz2 file, go in it and rsync the content to the new sdk folder.

rsync ./* -avl /Applications/Adobe\ Flash\ Builder\ 4.6/sdks/4.6.0\ +\ 3.3/

这篇关于使用Adobe AIR的3.3 SDK使用Flash Builder的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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