在设备上的线性内存中的2-D数组上循环时,将float *转换为char * [英] Casting float* to char* while looping over a 2-D array in linear memory on device
问题描述
在CUDA 4.0编程指南的第21页,有一个例子(下面给出)来说明在设备内存中浮动二维数组的
元素的循环。 2D的尺寸为 width * height
//主机代码
int width = 64,height = 64;
float * devPtr;
size_t pitch;
cudaMallocPitch(& devPtr,& pitch,
width * sizeof(float),height);
MyKernel<<<< 100,512>>>(devPtr,pitch,width,height);
//设备代码
__global__ void MyKernel(float * devPtr,size_t pitch,int width,int height)
{
for = 0; r {
float * row =(float *)((char *)devPtr + r * pitch);
for(int c = 0; c< width; ++ c)
{
float element = row [c];
}
}
}
$ c> devPtr 设备内存指针已转换为全局内核函数中的字符指针char *有人可以解释这一行。这看起来有点奇怪。
这是由于指针算术在C中工作。当您将 x
添加到指针 p
,它不总是添加 x
字节。它添加 x 次
sizeof([指向的类型])
。
float * row =(float *)((char *)devPtr + r * pitch);
通过将 devPtr
转换成 char *
,应用的偏移量( r * pitch *
)以1字节为增量。 (因为 char
是一个字节)。如果转换不在那里,应用于devPtr的偏移量将是 r * pitch
乘以4个字节,作为 float
> float * devPtr = 1000;
int r = 4;
现在,让我们省略演员:
float * result1 =(devPtr + r);
// result1 = devPtr +(r * sizeof(float))= 1016;
现在,如果我们包含演员:
float * result2 =(float *)((char *)devPtr + r);
// result2 = devPtr +(r * sizeof(char))= 1004;
On Page 21 of the CUDA 4.0 programming guide there is an example (given below) to illustrate looping over the elements of a 2D array of floats in device memory. The dimensions of the 2D are width*height
// Host code
int width = 64, height = 64;
float* devPtr;
size_t pitch;
cudaMallocPitch(&devPtr, &pitch,
width * sizeof(float), height);
MyKernel<<<100, 512>>>(devPtr, pitch, width, height);
// Device code
__global__ void MyKernel(float* devPtr, size_t pitch, int width, int height)
{
for (int r = 0; r < height; ++r)
{
float* row = (float*)((char*)devPtr + r * pitch);
for (int c = 0; c < width; ++c)
{
float element = row[c];
}
}
}
Why has the devPtr
device memory pointer been cast to a character pointer ,char*, in the global kernel function? Can someone explain that line please. It looks a bit weird.
This is due to the way pointer arithmetic works in C. When you add an integer x
to a pointer p
, it doesn't always add x
bytes. It adds x
times sizeof([type that p points to])
.
float* row = (float*)((char*)devPtr + r * pitch);
By casting devPtr
to a char*
, the offset that is applied (r * pitch*
) is in number of 1-byte increments. (because a char
is one byte). Had the cast not been there, the offset applied to devPtr would be r * pitch
times 4 bytes, as a float
is four bytes.
For example, if we have:
float* devPtr = 1000;
int r = 4;
Now, let's leave out the cast:
float* result1 = (devPtr + r);
// result1 = devPtr + (r * sizeof(float)) = 1016;
Now, if we include the cast:
float* result2 = (float*)((char*)devPtr + r);
// result2 = devPtr + (r * sizeof(char)) = 1004;
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