访客模式+开放/封闭原则 [英] Visitor Pattern + Open/Closed Principle
问题描述
可以实施访问者模式,遵守打开/关闭原则,但是仍然能够添加新的可访问类?
Is it possible to implement the Visitor Pattern respecting the Open/Closed Principle, but still be able to add new visitable classes?
struct ConcreteVisitable1;
struct ConcreteVisitable2;
struct AbstractVisitor
{
virtual void visit(ConcreteVisitable1& concrete1) = 0;
virtual void visit(ConcreteVisitable2& concrete2) = 0;
};
struct AbstractVisitable
{
virtual void accept(AbstractVisitor& visitor) = 0;
};
struct ConcreteVisitable1 : AbstractVisitable
{
virtual void accept(AbstractVisitor& visitor)
{
visitor.visit(*this);
}
};
struct ConcreteVisitable2 : AbstractVisitable
{
virtual void accept(AbstractVisitor& visitor)
{
visitor.visit(*this);
}
};
您可以实现派生自AbstractVisitor的任何数量的类:它是开放的扩展。您不能添加新的可访问类,因为派生自AbstractVisitor的类将不会编译:它关闭以进行修改。
You can implement any number of classes which derives from AbstractVisitor: It is open for extension. You cannot add a new visitable class as the classes derived from AbstractVisitor will not compile: It closed for modification.
AbstractVisitor类树遵循开放/封闭原则。
AbstractVisitable类树不遵守开放/封闭原则,因为它不能被扩展。
The AbstractVisitor class tree respects the Open/Closed Principle. The AbstractVisitable class tree does not respect the Open/Closed Principle, as it cannot be extended.
有没有任何其他解决方案,而不是扩展AbstractVisitor和AbstractVisitable如下?
Is there any other solution than to extend the AbstractVisitor and AbstractVisitable as below?
struct ConcreteVisitable3;
struct AbstractVisitor2 : AbstractVisitor
{
virtual void visit(ConcreteVisitable3& concrete3) = 0;
};
struct AbstractVisitable2 : AbstractVisitable
{
virtual void accept(AbstractVisitor2& visitor) = 0;
};
struct ConcreteVisitable3 : AbstractVisitable2
{
virtual void accept(AbstractVisitor2& visitor)
{
visitor.visit(*this);
}
};
推荐答案
在C ++中,环聊访客(pdf)可以为您提供您想要的东西。
In C++, Acyclic Visitor (pdf) gets you what you want.
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