OPENgl - GL / glut.h没有这样的文件或目录 [英] OPENgl - GL/glut.h no such file or directory
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问题描述
- 安装MinGW后,我添加了路径
enviornment变量 - 向C:\MinGW\Include\GL添加了glut.h
- 将glut32.dll添加到C:\Windows \SysWOW64
- 将glut32.lib添加到项目文件夹
- 与'g ++ -o hello.exe -Wall hello.c glee.lib glut32.lib -lopengl32 -lglu32'
仍然出现上述错误请帮助
#include< GL / glut.h>
#include< iostream>
//#include<conio.h>
void render(void);
void keyboard(unsigned char c,int x,int y);
void mouse(int button,int state,int x,int y);
int main(int argc,char ** atgv)
{
glutInit(& argc,argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(100,100);
glutInitWindowSize(640,480);
glutCreateWindow(Sample GLUT Application);
glutDisplayFunc(render);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
void keyboard(unsigned char c,int x,int y)
{
if(c == 27){
exit );
}
}
void mouse(int button,int state,int x,int y)
{
if(button == GLUT_RIGHT_BUTTON)
{
exit(0);
}
}
void render(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glBegin(GL_TRIANGLES);
glColor3f(1,0,0);
glVertex2f(-0.5,-0.5);
glColor3f(0,1,0);
glVertex2f(0.5,-0.5);
glColor3f(0,0,1);
glVertex2f(0.0,0.5);
glEnd();
glutSwapBuffers();
}
解决方案
- 检查
C:\\ \\ MinGW \bin
在您的路径变量中,如果没有,请将C:\MinGW\bin
添加到您的路径(类型%在控制台窗口中,以确保路径属性应用于您正在使用的窗口控制台会话) - 将
glut32.dll
code> C:\windows \system32 ,因此它可以位于运行时,或者将其放在与您要运行的可执行文件相同的目录中 - 刚刚检查,我的minGW在
c:\mingw\bin
中有 - 和
libglut32.a
在c:\mingw\lib
- 和
glut.h
应该在c:\mingw\include\GL
glut32.dll
> 对以前的遗漏表示道歉。
如果您需要更多信息/帮助,请告诉我们:)
附录:
我找到了这个链接,虽然旧的可能会对您使用的文件可用于mingw的环境。
can any one help me with the following error
GL/glut.h no such file or directory
The things I did are
- After installation of MinGW i have added the Path to the path enviornment variable
- Added 'glut.h' to C:\MinGW\Include\GL
- Added glut32.dll to C:\Windows\SysWOW64
- Added glut32.lib to the project folder
- COmpiled with 'g++ -o hello.exe -Wall hello.c glee.lib glut32.lib -lopengl32 -lglu32'
and still the error above persist please help
#include<GL/glut.h>
#include<iostream>
//#include<conio.h>
void render(void);
void keyboard(unsigned char c, int x, int y);
void mouse(int button, int state, int x, int y);
int main(int argc, char** atgv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(100, 100);
glutInitWindowSize(640, 480);
glutCreateWindow("Sample GLUT Application");
glutDisplayFunc(render);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
void keyboard(unsigned char c, int x, int y)
{
if(c == 27){
exit(0);
}
}
void mouse(int button, int state, int x, int y)
{
if(button == GLUT_RIGHT_BUTTON )
{
exit(0);
}
}
void render(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex2f(-0.5, -0.5);
glColor3f(0, 1, 0);
glVertex2f(0.5, -0.5);
glColor3f(0, 0, 1);
glVertex2f(0.0, 0.5);
glEnd();
glutSwapBuffers();
}
解决方案
some simple things that can cause problems in my experience (so make sure they are set!:) :
- check to see if
C:\MinGW\bin
is in your path variable if not, addC:\MinGW\bin
to your PATH (type %path% in a console window to ensure the path property is applied to the window console session you are using) - put
glut32.dll
intoC:\windows\system32
so it can be located at runtime, or place it in the same directory as the executable you wish to run - Just checked and my minGW has
glut32.dll
inc:\mingw\bin
- and
libglut32.a
inc:\mingw\lib
- and
glut.h
should be inc:\mingw\include\GL
Apologies for the previous omission.
That should see you alright provided there are no other issues at play.
Let me know if you need more info/help :)
Addendum:
I located this link which whilst old may be of use to you in making the files available to mingw's environment.
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