如何分配STL映射?堆栈还是堆? [英] How is a STL map allocated? Stack or Heap?

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问题描述

我想知道c ++中的STL map 是否有连续的内存 - 或者是分配给堆的内存?

map 是一个动态容器,其元素的内存是 >动态分配(无论它意味着什么(它取决于可配置的分配器)!)



此外, map 是一个基于节点的容器,因此每个元素进入一个不同的,单独的分配(以便允许最大迭代器和引用非无效)。元素几乎肯定不是在内存中连续,并且可能以反映您添加它们的方式分散。



实际上,地图被实现为某种类型的平衡树以便实现对数查找,插入和删除时间。



(如果你想要一个具有连续存储和对数查找时间的数据结构,考虑一个排序的向量。)


I would like to know if the STL map in c++ has contiguous memory - or is the memory assigned to the heap?

解决方案

Since map is a dynamic container, the memory for its elements is dynamically allocated (whatever that means (it depends on a configurable allocator)!).

Moreover, map is a node-based container, so each element goes into a distinct, separate allocation (so as to permit maximal iterator and reference non-invalidation). Elements are almost certainly not contiguous in memory, and probably scattered about in a way that reflects how you added them.

Practically, a map will be implemented as some type of balanced tree in order to achieve logarithmic lookup, insertion and deletion times.

(If you want a data structure with contiguous storage and logarithmic lookup time, consider a sorted vector.)

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