避免void指针 [英] Avoiding void pointers
问题描述
我在C ++ 11中实现自己的编程语言。
I am implementing my own programming language in C++11.
我设计的数据类型之一是 Token
类。它用于存储从源文件读取的令牌,令牌的内容,类型以及遇到的行。
One of the datatypes I've designed is the Token
class. It is meant to store a token read from the source file, with the content of the token, it's type, and the line at which it was encountered.
令牌可以可以是单字符符号,长字符串,数字或名称。因此,它需要能够存储不同的数据类型,例如符号的字符,数字的double,以及名称和字符串的std :: string。
A token can be either a single-character symbol, a lenghtful string, a number, or a name. So it needs to be able to store different data types, either a character for symbols, a double for numbers, and a std::string for names and strings.
方法我实现这是通过将值存储在一个void指针,并通过添加一个属性的custome枚举,有助于了解应该使用什么类型的void指针。
The way I'm implementing this is by storing that value in a void pointer, and by adding an attribute of a custome enum which helps understand what type should you cast that void pointer to.
当然,我可以为Token的每个子类型设置一个类,但是我会在某个时候需要将它们全部存储为 Token *
意味着我仍然需要一个枚举,帮助我知道我应该把令牌*
类型转换为
Of course I could have a class for each of those subtypes of Token, but I would at some point anyway need to store all of them as a Token*
, which means I will still need to have an enum which helps me know what type should I cast that Token*
to.
这里是它的实际代码:
enum token_type {
symbol,
number,
name,
string
};
struct Token {
void* value = nullptr;
token_type type;
unsigned int line;
Token(void* new_value, token_type new_type, unsigned int new_line):
value(new_value), type(new_type), line(new_line)
{}
~Token() {
switch (type) {
case symbol:
delete (char*) value;
break;
case number:
delete (double*) value;
break;
case name:
case string:
delete (std::string*) value;
}
}
};
什么是一个好的设计模式来实现,避免使用void指针和?每个人都在告诉我这个设计是错误的,但是我没有建议如何改善这种情况,所以我在这里问。
What is a good design pattern to implement this which avoids the use of void pointers and (possibly) enums? Everyone keeps telling me that this design is wrong, but I got no suggestions on how to actually improve this situation, so I asked here.
推荐答案
您可以删除类型如下:
class Token {
using Deleter = void(void*);
using Func = void(*)(void*);
template<typename T>
static void proto(void *ptr) {
T t = static_cast<T*>(ptr);
// do whatever you want here...
// ... or use specializations.
}
public:
template<typename T>
Token(T* value):
value{value, [](void *ptr) { delete static_cast<T*>(ptr); }},
func{&proto<T>}
{}
void operator()() {
func(value.get());
}
private:
std::unique_ptr<void, Deleter> value;
Func func;
};
实例将被智能指针知道的类型正确删除。
以类似的方式,通过 proto
的一系列特化,您可以为要处理的多个类型定义不同的操作。
The instance will be correctly deleted for the smart pointer knows the type.
In a similar manner, by means of a bunch of specializations of proto
, you can define different operations for the multiple types you want to deal with.
它遵循一个最小的工作示例:
It follows a minimal, working example:
#include <memory>
#include <iostream>
struct A {};
struct B {};
class Token {
using Deleter = void(*)(void*);
using Func = void(*)(void*);
template<typename T>
static void proto(void *ptr);
public:
template<typename T>
Token(T *value):
value{value, [](void *ptr) { delete static_cast<T*>(ptr); }},
func{&proto<T>}
{}
void operator()() {
func(value.get());
}
private:
std::unique_ptr<void, Deleter> value;
Func func;
};
template<>
void Token::proto<A>(void *ptr) {
A *a = static_cast<A*>(ptr);
// use a
(void)a;
std::cout << "A" << std::endl;
}
template<>
void Token::proto<B>(void *ptr) {
B *b = static_cast<B*>(ptr);
// use b
(void)b;
std::cout << "B" << std::endl;
}
int main() {
Token token{new A};
token();
}
这篇关于避免void指针的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!