OpenGL颜色矩阵 [英] OpenGL Color Matrix

查看:676
本文介绍了OpenGL颜色矩阵的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

如何获得OpenGL颜色矩阵变换?

How do I get the OpenGL color matrix transforms working?

我修改了一个只绘制三角形的示例程序,并添加了一些颜色矩阵代码如果我可以改变三角形的颜色,但它似乎不工作。

I've modified a sample program that just draws a triangle, and added some color matrix code to see if I can change the colors of the triangle but it doesn't seem to work.

    static float theta = 0.0f;
glClearColor( 1.0f, 1.0f, 1.0f, 1.0f );
glClearDepth(1.0);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glPushMatrix();
glRotatef( theta, 0.0f, 0.0f, 1.0f );
glMatrixMode(GL_COLOR);

GLfloat rgbconversion[16] = 
{
	0.0f, 0.0f, 0.0f, 0.0f,
	0.0f, 0.0f, 0.0f, 0.0f,
	0.0f, 0.0f, 0.0f, 0.0f,
	0.0f, 0.0f, 0.0f, 0.0f
};
glLoadMatrixf(rgbconversion);
glMatrixMode(GL_MODELVIEW);

glBegin( GL_TRIANGLES );
glColor3f( 1.0f, 0.0f, 0.0f ); glVertex3f( 0.0f, 1.0f , 0.5f);
glColor3f( 0.0f, 1.0f, 0.0f ); glVertex3f( 0.87f, -0.5f, 0.5f );
glColor3f( 0.0f, 0.0f, 1.0f ); glVertex3f( -0.87f, -0.5f, 0.5f );
glEnd();
glPopMatrix();

据我所知,我加载的颜色矩阵应该将三角形更改为黑色,但它似乎没有工作。是否有我缺少的东西?

As far as I can tell, the color matrix I'm loading should change the triangle to black, but it doesn't seem to work. Is there something I'm missing?

推荐答案

颜色矩阵只适用于像素传输操作,如glDrawPixels,加速当前硬件。然而,使用片段着色器实现颜色矩阵真的很容易。你可以把你的矩阵作为一个统一的mat4,然后多用 gl_FragColor

The color matrix only applies to pixel transfer operations such as glDrawPixels which aren't hardware accelerated on current hardware. However, implementing a color matrix using a fragment shader is really easy. You can just pass your matrix as a uniform mat4 then mulitply it with gl_FragColor

这篇关于OpenGL颜色矩阵的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆