如何加载bmp到GLubyte数组? [英] How to load bmp into GLubyte array?
问题描述
全部,
我正在尝试将一个bmp文件加载到GLubyte数组中(不使用aux)。
I am trying to load up a bmp file into a GLubyte array (without using aux).
这令人难以置信的是,我认为这是一个琐碎的任务是吸引了我的时间的小时。
It is unbelievable how what I thought would have been a trivial task is sucking up hours of my time.
在Google上似乎找不到任何东西!
Can't seem to find anything on Google!
这是我一起黑客入侵,但不太工作。
This is what I hacked together but it's not quite working:
// load texture
GLubyte *customTexture;
string fileName("C:\\Development\\Visual Studio 2008\\Projects\\OpenGL_Test\\Crate.bmp");
// Use LoadImage() to get the image loaded into a DIBSection
HBITMAP hBitmap = (HBITMAP)LoadImage( NULL, (LPCTSTR)const_cast<char*>(fileName.c_str()), IMAGE_BITMAP, 0, 0,
LR_CREATEDIBSECTION | LR_DEFAULTSIZE | LR_LOADFROMFILE );
customTexture = new GLubyte[3*256*256]; // size should be the size of the .bmp file
GetBitmapBits(hBitmap, 3*256*256, (LPVOID) customTexture);
GetBitmapDimensionEx(hBitmap,&szBitmap);
会发生什么是LoadImage的调用似乎返回未定义的值确定它是否真的加载bmp或有点困惑)。
What happens is the call to LoadImage seems to be returning Undefined Value (NULL? I am not able to figure out if it's actually loading the bmp or not - a bit confused).
现在我把bmps转换为raw,这很容易。
At the moment I am converting bmps to raw then it's all easy.
任何人都有更好更干净的代码段?
Anyone has any better and cleaner snippet?
推荐答案
LoadImage ()
只能使用资源编译器加载嵌入到可执行文件中的位图 - 它无法从文件系统加载外部位图。幸运的是,位图文件是真的很容易阅读自己。有关文件格式的说明,请参见维基百科。
LoadImage()
can only load bitmaps that are embedded into your executable file with the resource compiler - it can't load external bitmaps from the filesystem. Fortunately, bitmap files are really simple to read yourself. See Wikipedia for a description of the file format.
只要以任何其他文件打开文件(重要:以二进制模式打开该文件,即使用rb
选项使用 fopen
或 ios :: binary
标志使用C ++ ifstream
),读取位图维度,并读入原始像素数据。
Just open up the file like you would with any other file (important: open it in binary mode, i.e. with the "rb"
option using fopen
or the ios::binary
flag using the C++ ifstream
), read in the bitmap dimensions, and read in the raw pixel data.
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