你如何传递一个成员函数指针? [英] How do you pass a member function pointer?
问题描述
我试图传递一个类中的成员函数到一个接受成员函数类指针的函数。我所遇到的问题是,我不知道如何正确地做这个在类中使用this指针。有人有建议吗?
I am trying to pass a member function within a class to a function that takes a member function class pointer. The problem I am having is that I am not sure how to properly do this within the class using the this pointer. Does anyone have suggestions?
以下是传递成员函数的类的副本:
Here is a copy of the class that is passing the member function:
class testMenu : public MenuScreen{
public:
bool draw;
MenuButton<testMenu> x;
testMenu():MenuScreen("testMenu"){
x.SetButton(100,100,TEXT("buttonNormal.png"),TEXT("buttonHover.png"),TEXT("buttonPressed.png"),100,40,&this->test2);
draw = false;
}
void test2(){
draw = true;
}
};
函数x.SetButton(...)包含在另一个类中,其中object一个模板。
The function x.SetButton(...) is contained in another class, where "object" is a template.
void SetButton(int xPos, int yPos, LPCWSTR normalFilePath, LPCWSTR hoverFilePath, LPCWSTR pressedFilePath, int Width, int Height, void (object::*ButtonFunc)()) {
BUTTON::SetButton(xPos, yPos, normalFilePath, hoverFilePath, pressedFilePath, Width, Height);
this->ButtonFunc = &ButtonFunc;
}
如果任何人有任何建议如何正确发送此功能,
If anyone has any advice on how I can properly send this function so that I can use it later.
推荐答案
要通过指针调用成员函数,需要两个东西:指向类的指针和指向函数的指针。您需要 MenuButton :: SetButton()
To call a member function by pointer, you need two things: A pointer to the class and a pointer to the function. You need both in MenuButton::SetButton()
template <class object>
void MenuButton::SetButton(int xPos, int yPos, LPCWSTR normalFilePath,
LPCWSTR hoverFilePath, LPCWSTR pressedFilePath,
int Width, int Height, object *ButtonObj, void (object::*ButtonFunc)())
{
BUTTON::SetButton(xPos, yPos, normalFilePath, hoverFilePath, pressedFilePath, Width, Height);
this->ButtonObj = ButtonObj;
this->ButtonFunc = ButtonFunc;
}
然后你可以使用两个指针调用函数:
Then you can invoke the function using both pointers:
((ButtonObj)->*(ButtonFunc))();
不要忘记将指针传递给您的对象 MenuButton :: SetButton()
:
Don't forget to pass the pointer to your object to MenuButton::SetButton()
:
testMenu::testMenu()
:MenuScreen("testMenu")
{
x.SetButton(100,100,TEXT("buttonNormal.png"), TEXT("buttonHover.png"),
TEXT("buttonPressed.png"), 100, 40, this, test2);
draw = false;
}
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