计分系统在Cocos2D [英] Scoring System In Cocos2D

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本文介绍了计分系统在Cocos2D的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我的游戏有一个碰撞检测,当我的导弹击中敌人敌人消失。我想添加一个计分系统,每当我的导弹击中敌人时加1分。我将在下面发布我的游戏代码(我使用HelloWorldLayer.m)**



这里是代码:



链接 - http://pastebin.com/iGP83SCv



在碰撞部分,我只想要每当弹丸击中敌人发芽时添加1分,并在标签中显示分数。示例:分数:0000



PS,请尽可能简单解释。

解决方案

@synthesize 类型 int 的score属性,以及类型的scoreLabel属性 - (void)初始化您的score属性为0( CCLabelTTF



<
$ b

在第126行,将score属性增加1,并将该值设置为 CCLabelTTF


My game has a collision detection where when my missile hits the enemy the enemy disappears. I want to add a scoring system that adds 1 point every time my missile hits the enemy. I'll post my game code below (I used the HelloWorldLayer.m)**

Here is the code:

Link - http://pastebin.com/iGP83SCv

In the collision section i just want it to add 1 point every time the projectile hits the enemy "sprout" and display the score in label. Example: Score:0000

PS, please explain it as easy as possible.

解决方案

@synthesize a "score" property of type int, and a "scoreLabel" property of type CCLabelTTF.

initialize your score property to "0" in -(void)init

On line 126, increment your "score" property by 1, and set that value into your CCLabelTTF.

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