奇怪的行为:Scala Actors 2.7.7 vs. 2.8-Snapshot [英] Strange behavior: Scala Actors 2.7.7 vs. 2.8-Snapshot

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本文介绍了奇怪的行为:Scala Actors 2.7.7 vs. 2.8-Snapshot的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我是一个18岁的学员,我发现scala,我非常喜欢:-)。
为了熟悉scala演员我写了一个小模拟与一些齿轮和一个控制器。 ActorApplication以随机速度创建N个齿轮。控制器计算同步速度并启动齿轮执行器。齿轮逐步与此给定速度同步(1+或1-)。当所有齿轮达到同步速度时,模拟完成。
我在scala 2.7.7中开发了模拟 - 并且它像我预期的那样工作(见下面的输出)。然而,当我切换到当前的2.8.0-SNAPSHOT时,我发现了奇怪的行为。
这是代码:

I'm an 18 years old trainee and I'm discovering scala which I like very much :-). To get familiar with the scala actors I wrote a small simulation with some gears and one controller. The ActorApplication creates N gears with random speed. The controller calculates a synchronization speed and starts the gear-actors. The gears synchronize to this given speed step by step (1+ or 1-). The simulation is finished when all gears have reached the synchronization speed. I developed the simulation in scala 2.7.7 - and it worked as I expected it (see output below). However, when I swichted to the current 2.8.0-SNAPSHOT I discovered strange behavior. This is the code:

/**
 * Created by IntelliJ IDEA.
 * User: pmei
 */
import actors.Actor
import actors.Actor._
import collection.mutable.ListBuffer
import java.util.Random

case class ReceivedSpeed(gear: Gear)
case class StartSync

case class SyncGear(controller: GearController, syncSpeed: Int)

object ActorApplication extends Application {
  private val random = new Random() //scala.util random won't be random :(

  println("[App] start with creating gears")
  val gearList = new ListBuffer[Gear]()
  for (i <- 0 until 100) {
    gearList += new Gear(i)
  }

  val gearController = new GearController(gearList)

  gearController.start()
  gearController ! StartSync()
}

/**
 * CONTROLLER
 */
class GearController(nGears: ListBuffer[Gear]) extends Actor {

  private var syncGears = new ListBuffer[Gear]
  private var syncSpeed = 0
  def act = {
    loop {
      react {
        case StartSync() => {
          println("[Controller] Send commands for syncing to gears!")
          var speeds = new ListBuffer[Int]
          nGears.foreach(e => speeds += e.speed)

          //Calc avg
          //var avgSpeed = speeds.foldLeft(0)(_ + _) / speeds.length
          //var avgSpeed = speeds.foldLeft(0) { (x, y) => x + y } / speeds.length
          syncSpeed = (0/:speeds)(_ + _) / speeds.length //Average over all gear speeds

          println("[Controller] calculated syncSpeed: "+syncSpeed)
          nGears.foreach{e =>
                         e.start()
                         e ! SyncGear(this, syncSpeed)
          }
          println("[Controller] started all gears")
        }
        case ReceivedSpeed(gear: Gear) => {
          println("[Controller] Syncspeed received by a gear ("+gear.gearId+")")
          //println("[Controller] mailboxsize: "+self.mailboxSize)
          syncGears += gear
          if(syncGears.length == nGears.length) {
            println("[Controller] all gears are back in town!")
            System.exit(0)
          }
        }
        case _ => println("[Controller] No match :(")
      }
    }
  }
}

/**
 * GEAR
 */
class Gear(id: Int) extends Actor {

  private val random = new Random() //scala.util random won't be random :(
  private var mySpeed = random.nextInt(1000)
  private var myController: GearController = null

  def speed = mySpeed
  def gearId = id

  println("[Gear ("+id+")] created with speed: "+mySpeed)

  def act = {
    loop {
      react {
        case SyncGear(controller: GearController, syncSpeed: Int) => {
          //println("[Gear ("+id+")] activated, try to follow controller command (form mySpeed ("+mySpeed+") to syncspeed ("+syncSpeed+")")
          myController = controller
          adjustSpeedTo(syncSpeed)
        }
      }
    }
  }

  def adjustSpeedTo(targetSpeed: Int) = {
    if(targetSpeed > mySpeed) {
      mySpeed += 1
      self ! SyncGear(myController, targetSpeed)
    }else if(targetSpeed < mySpeed) {
      mySpeed -= 1
      self ! SyncGear(myController, targetSpeed)
    } else if(targetSpeed == mySpeed) {
      callController
    }
  }

  def callController = {
    println("[Gear ("+id+")] has syncSpeed")
    myController ! ReceivedSpeed(this)
  }
}

上面的代码在scala 2.7中生成.7一个输出如:

The code above generates in scala 2.7.7 an output like:

[App] start with creating gears
[Gear (0)] created with speed: 935
[Gear (1)] created with speed: 398
[Gear (2)] created with speed: 164
[Gear (3)] created with speed: 64
[Gear (4)] created with speed: 461
[Gear (5)] created with speed: 741
[Gear (6)] created with speed: 93
[Gear (7)] created with speed: 850
[Gear (8)] created with speed: 679
[Gear (9)] created with speed: 587
[Gear (10)] created with speed: 789
[Gear (11)] created with speed: 849
[Gear (12)] created with speed: 386
[Gear (13)] created with speed: 981
[Gear (14)] created with speed: 246
[Gear (15)] created with speed: 661
[Gear (16)] created with speed: 245
[Gear (17)] created with speed: 655
[Gear (18)] created with speed: 193
[Gear (19)] created with speed: 240
[Gear (20)] created with speed: 72
[Gear (21)] created with speed: 884
[Gear (22)] created with speed: 334
[Gear (23)] created with speed: 169
[Gear (24)] created with speed: 665
[Gear (25)] created with speed: 773
[Gear (26)] created with speed: 333
[Gear (27)] created with speed: 524
[Gear (28)] created with speed: 673
[Gear (29)] created with speed: 189
[Gear (30)] created with speed: 573
[Gear (31)] created with speed: 762
[Gear (32)] created with speed: 162
[Gear (33)] created with speed: 735
[Gear (34)] created with speed: 222
[Gear (35)] created with speed: 854
[Gear (36)] created with speed: 124
[Gear (37)] created with speed: 650
[Gear (38)] created with speed: 514
[Gear (39)] created with speed: 0
[Gear (40)] created with speed: 106
[Gear (41)] created with speed: 117
[Gear (42)] created with speed: 912
[Gear (43)] created with speed: 782
[Gear (44)] created with speed: 161
[Gear (45)] created with speed: 748
[Gear (46)] created with speed: 311
[Gear (47)] created with speed: 168
[Gear (48)] created with speed: 776
[Gear (49)] created with speed: 424
[Gear (50)] created with speed: 749
[Gear (51)] created with speed: 819
[Gear (52)] created with speed: 664
[Gear (53)] created with speed: 996
[Gear (54)] created with speed: 877
[Gear (55)] created with speed: 808
[Gear (56)] created with speed: 781
[Gear (57)] created with speed: 464
[Gear (58)] created with speed: 408
[Gear (59)] created with speed: 337
[Gear (60)] created with speed: 822
[Gear (61)] created with speed: 812
[Gear (62)] created with speed: 979
[Gear (63)] created with speed: 290
[Gear (64)] created with speed: 972
[Gear (65)] created with speed: 20
[Gear (66)] created with speed: 787
[Gear (67)] created with speed: 680
[Gear (68)] created with speed: 466
[Gear (69)] created with speed: 554
[Gear (70)] created with speed: 53
[Gear (71)] created with speed: 212
[Gear (72)] created with speed: 90
[Gear (73)] created with speed: 535
[Gear (74)] created with speed: 268
[Gear (75)] created with speed: 893
[Gear (76)] created with speed: 847
[Gear (77)] created with speed: 671
[Gear (78)] created with speed: 106
[Gear (79)] created with speed: 779
[Gear (80)] created with speed: 433
[Gear (81)] created with speed: 757
[Gear (82)] created with speed: 400
[Gear (83)] created with speed: 88
[Gear (84)] created with speed: 89
[Gear (85)] created with speed: 348
[Gear (86)] created with speed: 695
[Gear (87)] created with speed: 618
[Gear (88)] created with speed: 986
[Gear (89)] created with speed: 624
[Gear (90)] created with speed: 578
[Gear (91)] created with speed: 613
[Gear (92)] created with speed: 52
[Gear (93)] created with speed: 9
[Gear (94)] created with speed: 91
[Gear (95)] created with speed: 790
[Gear (96)] created with speed: 481
[Gear (97)] created with speed: 443
[Gear (98)] created with speed: 709
[Gear (99)] created with speed: 772
[Controller] Send commands for syncing to gears!
[Controller] calculated syncSpeed: 512
[Controller] started all gears
[Gear (38)] has syncSpeed
[Controller] Syncspeed received by a gear (38)
[Gear (27)] has syncSpeed
[Controller] Syncspeed received by a gear (27)
[Gear (73)] has syncSpeed
[Controller] Syncspeed received by a gear (73)
[Gear (96)] has syncSpeed
[Controller] Syncspeed received by a gear (96)
[Gear (69)] has syncSpeed
[Controller] Syncspeed received by a gear (69)
[Gear (68)] has syncSpeed
[Controller] Syncspeed received by a gear (68)
[Gear (57)] has syncSpeed
[Controller] Syncspeed received by a gear (57)
[Gear (4)] has syncSpeed
[Controller] Syncspeed received by a gear (4)
[Gear (30)] has syncSpeed
[Controller] Syncspeed received by a gear (30)
[Gear (90)] has syncSpeed
[Controller] Syncspeed received by a gear (90)
[Gear (97)] has syncSpeed
[Controller] Syncspeed received by a gear (97)
[Gear (9)] has syncSpeed
[Controller] Syncspeed received by a gear (9)
[Gear (80)] has syncSpeed
[Controller] Syncspeed received by a gear (80)
[Gear (49)] has syncSpeed
[Controller] Syncspeed received by a gear (49)
[Gear (91)] has syncSpeed
[Controller] Syncspeed received by a gear (91)
[Gear (58)] has syncSpeed
[Controller] Syncspeed received by a gear (58)
[Gear (87)] has syncSpeed
[Controller] Syncspeed received by a gear (87)
[Gear (82)] has syncSpeed
[Gear (89)] has syncSpeed
[Controller] Syncspeed received by a gear (82)
[Controller] Syncspeed received by a gear (89)
[Gear (1)] has syncSpeed
[Controller] Syncspeed received by a gear (1)
[Gear (12)] has syncSpeed
[Controller] Syncspeed received by a gear (12)
[Gear (37)] has syncSpeed
[Controller] Syncspeed received by a gear (37)
[Gear (17)] has syncSpeed
[Controller] Syncspeed received by a gear (17)
[Gear (24)] has syncSpeed
[Controller] Syncspeed received by a gear (24)
[Gear (52)] has syncSpeed
[Controller] Syncspeed received by a gear (52)
[Gear (77)] has syncSpeed
[Controller] Syncspeed received by a gear (77)
[Gear (28)] has syncSpeed
[Controller] Syncspeed received by a gear (28)
[Gear (85)] has syncSpeed
[Controller] Syncspeed received by a gear (85)
[Gear (8)] has syncSpeed
[Controller] Syncspeed received by a gear (8)
[Gear (15)] has syncSpeed
[Gear (67)] has syncSpeed
[Controller] Syncspeed received by a gear (15)
[Controller] Syncspeed received by a gear (67)
[Gear (59)] has syncSpeed
[Controller] Syncspeed received by a gear (59)
[Gear (86)] has syncSpeed
[Controller] Syncspeed received by a gear (86)
[Gear (98)] has syncSpeed
[Controller] Syncspeed received by a gear (98)
[Gear (46)] has syncSpeed
[Controller] Syncspeed received by a gear (46)
[Gear (26)] has syncSpeed
[Controller] Syncspeed received by a gear (26)
[Gear (63)] has syncSpeed
[Gear (22)] has syncSpeed
[Controller] Syncspeed received by a gear (63)
[Gear (5)] has syncSpeed
[Controller] Syncspeed received by a gear (22)
[Controller] Syncspeed received by a gear (5)
[Gear (45)] has syncSpeed
[Controller] Syncspeed received by a gear (45)
[Gear (74)] has syncSpeed
[Gear (50)] has syncSpeed
[Controller] Syncspeed received by a gear (74)
[Gear (81)] has syncSpeed
[Controller] Syncspeed received by a gear (50)
[Controller] Syncspeed received by a gear (81)
[Gear (33)] has syncSpeed
[Controller] Syncspeed received by a gear (33)
[Gear (99)] has syncSpeed
[Controller] Syncspeed received by a gear (99)
[Gear (25)] has syncSpeed
[Controller] Syncspeed received by a gear (25)
[Gear (48)] has syncSpeed
[Controller] Syncspeed received by a gear (48)
[Gear (14)] has syncSpeed
[Controller] Syncspeed received by a gear (14)
[Gear (16)] has syncSpeed
[Gear (79)] has syncSpeed
[Controller] Syncspeed received by a gear (16)
[Controller] Syncspeed received by a gear (79)
[Gear (56)] has syncSpeed
[Controller] Syncspeed received by a gear (56)
[Gear (43)] has syncSpeed
[Controller] Syncspeed received by a gear (43)
[Gear (19)] has syncSpeed
[Controller] Syncspeed received by a gear (19)
[Gear (66)] has syncSpeed
[Gear (10)] has syncSpeed
[Controller] Syncspeed received by a gear (66)
[Controller] Syncspeed received by a gear (10)
[Gear (31)] has syncSpeed
[Controller] Syncspeed received by a gear (31)
[Gear (55)] has syncSpeed
[Gear (95)] has syncSpeed
[Controller] Syncspeed received by a gear (55)
[Controller] Syncspeed received by a gear (95)
[Gear (61)] has syncSpeed
[Controller] Syncspeed received by a gear (61)
[Gear (51)] has syncSpeed
[Controller] Syncspeed received by a gear (51)
[Gear (60)] has syncSpeed
[Controller] Syncspeed received by a gear (60)
[Gear (29)] has syncSpeed
[Controller] Syncspeed received by a gear (29)
[Gear (34)] has syncSpeed
[Controller] Syncspeed received by a gear (34)
[Gear (7)] has syncSpeed
[Controller] Syncspeed received by a gear (7)
[Gear (11)] has syncSpeed
[Controller] Syncspeed received by a gear (11)
[Gear (47)] has syncSpeed
[Controller] Syncspeed received by a gear (47)
[Gear (71)] has syncSpeed
[Controller] Syncspeed received by a gear (71)
[Gear (23)] has syncSpeed
[Controller] Syncspeed received by a gear (23)
[Gear (35)] has syncSpeed
[Gear (2)] has syncSpeed
[Controller] Syncspeed received by a gear (35)
[Controller] Syncspeed received by a gear (2)
[Gear (54)] has syncSpeed
[Controller] Syncspeed received by a gear (54)
[Gear (32)] has syncSpeed
[Controller] Syncspeed received by a gear (32)
[Gear (21)] has syncSpeed
[Controller] Syncspeed received by a gear (21)
[Gear (44)] has syncSpeed
[Controller] Syncspeed received by a gear (44)
[Gear (75)] has syncSpeed
[Controller] Syncspeed received by a gear (75)
[Gear (36)] has syncSpeed
[Controller] Syncspeed received by a gear (36)
[Gear (18)] has syncSpeed
[Gear (76)] has syncSpeed
[Controller] Syncspeed received by a gear (76)
[Controller] Syncspeed received by a gear (18)
[Gear (41)] has syncSpeed
[Controller] Syncspeed received by a gear (41)
[Gear (78)] has syncSpeed
[Gear (40)] has syncSpeed
[Controller] Syncspeed received by a gear (78)
[Controller] Syncspeed received by a gear (40)
[Gear (42)] has syncSpeed
[Gear (6)] has syncSpeed
[Controller] Syncspeed received by a gear (42)
[Controller] Syncspeed received by a gear (6)
[Gear (94)] has syncSpeed
[Controller] Syncspeed received by a gear (94)
[Gear (0)] has syncSpeed
[Gear (84)] has syncSpeed
[Controller] Syncspeed received by a gear (0)
[Gear (83)] has syncSpeed
[Controller] Syncspeed received by a gear (83)
[Gear (72)] has syncSpeed
[Controller] Syncspeed received by a gear (72)
[Gear (20)] has syncSpeed
[Controller] Syncspeed received by a gear (20)
[Gear (92)] has syncSpeed
[Controller] Syncspeed received by a gear (84)
[Controller] Syncspeed received by a gear (92)
[Gear (13)] has syncSpeed
[Gear (3)] has syncSpeed
[Controller] Syncspeed received by a gear (13)
[Controller] Syncspeed received by a gear (3)
[Gear (70)] has syncSpeed
[Controller] Syncspeed received by a gear (70)
[Gear (88)] has syncSpeed
[Controller] Syncspeed received by a gear (88)
[Gear (53)] has syncSpeed
[Gear (64)] has syncSpeed
[Gear (62)] has syncSpeed
[Gear (93)] has syncSpeed
[Gear (39)] has syncSpeed
[Gear (65)] has syncSpeed
[Controller] Syncspeed received by a gear (53)
[Controller] Syncspeed received by a gear (64)
[Controller] Syncspeed received by a gear (62)
[Controller] Syncspeed received by a gear (93)
[Controller] Syncspeed received by a gear (39)
[Controller] Syncspeed received by a gear (65)
[Controller] all gears are back in town!

您可以看到不同演员的输出(齿轮和控制器)的交替 )。但是如果我换成scala 2.8,我得到这样的输出:

You can see an alternating output of the different actors (gears and controller). But if I change to scala 2.8 I get an output like this:

[App] start with creating gears
[Gear (0)] created with speed: 995
[Gear (1)] created with speed: 40
[Gear (2)] created with speed: 483
[Gear (3)] created with speed: 920
[Gear (4)] created with speed: 339
[Gear (5)] created with speed: 422
[Gear (6)] created with speed: 258
[Gear (7)] created with speed: 603
[Gear (8)] created with speed: 40
[Gear (9)] created with speed: 399
[Gear (10)] created with speed: 347
[Gear (11)] created with speed: 339
[Gear (12)] created with speed: 559
[Gear (13)] created with speed: 697
[Gear (14)] created with speed: 18
[Gear (15)] created with speed: 568
[Gear (16)] created with speed: 271
[Gear (17)] created with speed: 239
[Gear (18)] created with speed: 889
[Gear (19)] created with speed: 933
[Gear (20)] created with speed: 793
[Gear (21)] created with speed: 494
[Gear (22)] created with speed: 683
[Gear (23)] created with speed: 41
[Gear (24)] created with speed: 738
[Gear (25)] created with speed: 291
[Gear (26)] created with speed: 833
[Gear (27)] created with speed: 610
[Gear (28)] created with speed: 514
[Gear (29)] created with speed: 793
[Gear (30)] created with speed: 917
[Gear (31)] created with speed: 838
[Gear (32)] created with speed: 801
[Gear (33)] created with speed: 153
[Gear (34)] created with speed: 19
[Gear (35)] created with speed: 549
[Gear (36)] created with speed: 524
[Gear (37)] created with speed: 912
[Gear (38)] created with speed: 517
[Gear (39)] created with speed: 586
[Gear (40)] created with speed: 662
[Gear (41)] created with speed: 143
[Gear (42)] created with speed: 147
[Gear (43)] created with speed: 445
[Gear (44)] created with speed: 1
[Gear (45)] created with speed: 366
[Gear (46)] created with speed: 397
[Gear (47)] created with speed: 523
[Gear (48)] created with speed: 920
[Gear (49)] created with speed: 91
[Gear (50)] created with speed: 316
[Gear (51)] created with speed: 573
[Gear (52)] created with speed: 956
[Gear (53)] created with speed: 615
[Gear (54)] created with speed: 636
[Gear (55)] created with speed: 385
[Gear (56)] created with speed: 422
[Gear (57)] created with speed: 574
[Gear (58)] created with speed: 882
[Gear (59)] created with speed: 274
[Gear (60)] created with speed: 371
[Gear (61)] created with speed: 971
[Gear (62)] created with speed: 999
[Gear (63)] created with speed: 990
[Gear (64)] created with speed: 367
[Gear (65)] created with speed: 646
[Gear (66)] created with speed: 957
[Gear (67)] created with speed: 187
[Gear (68)] created with speed: 432
[Gear (69)] created with speed: 472
[Gear (70)] created with speed: 899
[Gear (71)] created with speed: 325
[Gear (72)] created with speed: 615
[Gear (73)] created with speed: 315
[Gear (74)] created with speed: 425
[Gear (75)] created with speed: 441
[Gear (76)] created with speed: 679
[Gear (77)] created with speed: 125
[Gear (78)] created with speed: 706
[Gear (79)] created with speed: 455
[Gear (80)] created with speed: 15
[Gear (81)] created with speed: 155
[Gear (82)] created with speed: 669
[Gear (83)] created with speed: 590
[Gear (84)] created with speed: 457
[Gear (85)] created with speed: 574
[Gear (86)] created with speed: 1
[Gear (87)] created with speed: 472
[Gear (88)] created with speed: 763
[Gear (89)] created with speed: 329
[Gear (90)] created with speed: 385
[Gear (91)] created with speed: 176
[Gear (92)] created with speed: 674
[Gear (93)] created with speed: 528
[Gear (94)] created with speed: 702
[Gear (95)] created with speed: 328
[Gear (96)] created with speed: 82
[Gear (97)] created with speed: 833
[Gear (98)] created with speed: 101
[Gear (99)] created with speed: 950
[Controller] Send commands for syncing to gears!
[Controller] calculated syncSpeed: 504
[Controller] started all gears
[Gear (2)] has syncSpeed
[Gear (0)] has syncSpeed
[Gear (5)] has syncSpeed
[Gear (1)] has syncSpeed
[Gear (4)] has syncSpeed
[Gear (8)] has syncSpeed
[Gear (9)] has syncSpeed
[Gear (7)] has syncSpeed
[Gear (10)] has syncSpeed
[Gear (11)] has syncSpeed
[Gear (12)] has syncSpeed
[Gear (13)] has syncSpeed
[Gear (15)] has syncSpeed
[Gear (14)] has syncSpeed
[Gear (3)] has syncSpeed
[Gear (16)] has syncSpeed
[Gear (17)] has syncSpeed
[Gear (18)] has syncSpeed
[Gear (21)] has syncSpeed
[Gear (6)] has syncSpeed
[Gear (22)] has syncSpeed
[Gear (24)] has syncSpeed
[Gear (23)] has syncSpeed
[Gear (25)] has syncSpeed
[Gear (20)] has syncSpeed
[Gear (28)] has syncSpeed
[Gear (29)] has syncSpeed
[Gear (26)] has syncSpeed
[Gear (19)] has syncSpeed
[Gear (32)] has syncSpeed
[Gear (31)] has syncSpeed
[Gear (33)] has syncSpeed
[Gear (35)] has syncSpeed
[Gear (36)] has syncSpeed
[Gear (30)] has syncSpeed
[Gear (38)] has syncSpeed
[Gear (39)] has syncSpeed
[Gear (34)] has syncSpeed
[Gear (40)] has syncSpeed
[Gear (41)] has syncSpeed
[Gear (42)] has syncSpeed
[Gear (27)] has syncSpeed
[Gear (45)] has syncSpeed
[Gear (46)] has syncSpeed
[Gear (47)] has syncSpeed
[Gear (44)] has syncSpeed
[Gear (43)] has syncSpeed
[Gear (48)] has syncSpeed
[Gear (50)] has syncSpeed
[Gear (51)] has syncSpeed
[Gear (49)] has syncSpeed
[Gear (53)] has syncSpeed
[Gear (37)] has syncSpeed
[Gear (54)] has syncSpeed
[Gear (56)] has syncSpeed
[Gear (57)] has syncSpeed
[Gear (59)] has syncSpeed
[Gear (58)] has syncSpeed
[Gear (60)] has syncSpeed
[Gear (55)] has syncSpeed
[Gear (52)] has syncSpeed
[Gear (62)] has syncSpeed
[Gear (63)] has syncSpeed
[Gear (64)] has syncSpeed
[Gear (65)] has syncSpeed
[Gear (67)] has syncSpeed
[Gear (68)] has syncSpeed
[Gear (69)] has syncSpeed
[Gear (61)] has syncSpeed
[Gear (70)] has syncSpeed
[Gear (72)] has syncSpeed
[Gear (66)] has syncSpeed
[Gear (74)] has syncSpeed
[Gear (73)] has syncSpeed
[Gear (75)] has syncSpeed
[Gear (76)] has syncSpeed
[Gear (79)] has syncSpeed
[Gear (71)] has syncSpeed
[Gear (78)] has syncSpeed
[Gear (77)] has syncSpeed
[Gear (82)] has syncSpeed
[Gear (80)] has syncSpeed
[Gear (84)] has syncSpeed
[Gear (83)] has syncSpeed
[Gear (85)] has syncSpeed
[Gear (87)] has syncSpeed
[Gear (88)] has syncSpeed
[Gear (81)] has syncSpeed
[Gear (86)] has syncSpeed
[Gear (89)] has syncSpeed
[Gear (90)] has syncSpeed
[Gear (93)] has syncSpeed
[Gear (94)] has syncSpeed
[Gear (91)] has syncSpeed
[Gear (95)] has syncSpeed
[Gear (96)] has syncSpeed
[Gear (92)] has syncSpeed
[Gear (97)] has syncSpeed
[Controller] Syncspeed received by a gear (2)
[Controller] Syncspeed received by a gear (0)
[Controller] Syncspeed received by a gear (5)
[Controller] Syncspeed received by a gear (1)
[Controller] Syncspeed received by a gear (4)
[Controller] Syncspeed received by a gear (8)
[Controller] Syncspeed received by a gear (9)
[Controller] Syncspeed received by a gear (7)
[Controller] Syncspeed received by a gear (10)
[Controller] Syncspeed received by a gear (11)
[Controller] Syncspeed received by a gear (12)
[Controller] Syncspeed received by a gear (13)
[Controller] Syncspeed received by a gear (15)
[Controller] Syncspeed received by a gear (14)
[Controller] Syncspeed received by a gear (3)
[Controller] Syncspeed received by a gear (16)
[Controller] Syncspeed received by a gear (17)
[Controller] Syncspeed received by a gear (18)
[Controller] Syncspeed received by a gear (21)
[Controller] Syncspeed received by a gear (6)
[Controller] Syncspeed received by a gear (22)
[Controller] Syncspeed received by a gear (24)
[Controller] Syncspeed received by a gear (23)
[Controller] Syncspeed received by a gear (25)
[Controller] Syncspeed received by a gear (20)
[Controller] Syncspeed received by a gear (28)
[Controller] Syncspeed received by a gear (29)
[Controller] Syncspeed received by a gear (26)
[Controller] Syncspeed received by a gear (19)
[Controller] Syncspeed received by a gear (32)
[Controller] Syncspeed received by a gear (31)
[Controller] Syncspeed received by a gear (33)
[Controller] Syncspeed received by a gear (35)
[Controller] Syncspeed received by a gear (36)
[Controller] Syncspeed received by a gear (30)
[Controller] Syncspeed received by a gear (38)
[Controller] Syncspeed received by a gear (39)
[Controller] Syncspeed received by a gear (34)
[Controller] Syncspeed received by a gear (40)
[Controller] Syncspeed received by a gear (41)
[Controller] Syncspeed received by a gear (42)
[Controller] Syncspeed received by a gear (27)
[Gear (98)] has syncSpeed
[Gear (99)] has syncSpeed
[Controller] Syncspeed received by a gear (45)
[Controller] Syncspeed received by a gear (46)
[Controller] Syncspeed received by a gear (47)
[Controller] Syncspeed received by a gear (44)
[Controller] Syncspeed received by a gear (43)
[Controller] Syncspeed received by a gear (48)
[Controller] Syncspeed received by a gear (50)
[Controller] Syncspeed received by a gear (51)
[Controller] Syncspeed received by a gear (49)
[Controller] Syncspeed received by a gear (53)
[Controller] Syncspeed received by a gear (37)
[Controller] Syncspeed received by a gear (54)
[Controller] Syncspeed received by a gear (56)
[Controller] Syncspeed received by a gear (57)
[Controller] Syncspeed received by a gear (59)
[Controller] Syncspeed received by a gear (58)
[Controller] Syncspeed received by a gear (60)
[Controller] Syncspeed received by a gear (55)
[Controller] Syncspeed received by a gear (52)
[Controller] Syncspeed received by a gear (62)
[Controller] Syncspeed received by a gear (63)
[Controller] Syncspeed received by a gear (64)
[Controller] Syncspeed received by a gear (65)
[Controller] Syncspeed received by a gear (67)
[Controller] Syncspeed received by a gear (68)
[Controller] Syncspeed received by a gear (69)
[Controller] Syncspeed received by a gear (61)
[Controller] Syncspeed received by a gear (70)
[Controller] Syncspeed received by a gear (72)
[Controller] Syncspeed received by a gear (66)
[Controller] Syncspeed received by a gear (74)
[Controller] Syncspeed received by a gear (73)
[Controller] Syncspeed received by a gear (75)
[Controller] Syncspeed received by a gear (76)
[Controller] Syncspeed received by a gear (79)
[Controller] Syncspeed received by a gear (71)
[Controller] Syncspeed received by a gear (78)
[Controller] Syncspeed received by a gear (77)
[Controller] Syncspeed received by a gear (82)
[Controller] Syncspeed received by a gear (80)
[Controller] Syncspeed received by a gear (84)
[Controller] Syncspeed received by a gear (83)
[Controller] Syncspeed received by a gear (85)
[Controller] Syncspeed received by a gear (87)
[Controller] Syncspeed received by a gear (88)
[Controller] Syncspeed received by a gear (81)
[Controller] Syncspeed received by a gear (86)
[Controller] Syncspeed received by a gear (89)
[Controller] Syncspeed received by a gear (90)
[Controller] Syncspeed received by a gear (93)
[Controller] Syncspeed received by a gear (94)
[Controller] Syncspeed received by a gear (91)
[Controller] Syncspeed received by a gear (95)
[Controller] Syncspeed received by a gear (96)
[Controller] Syncspeed received by a gear (92)
[Controller] Syncspeed received by a gear (97)
[Controller] Syncspeed received by a gear (98)
[Controller] Syncspeed received by a gear (99)
[Controller] all gears are back in town!

你可以看到交互的actor交互少。我怀疑控制器在齿轮工作时被阻塞。有人可以解释这种行为吗?谢谢
Philipp

You can see that there is much less alternating actor-interactions. I suspect that the controller is blocked while the gears are working. Could someone explain this behavior? Thanks Philipp

推荐答案

代码有一些问题。首先,不要这样做:

There are some problems with the code. Foremost among them, don't do this:

object ActorApplication extends Application 

当您使用扩展应用程序时,您的代码运行方式会施加一些限制,例如不能由JIT优化,并且与您的情况特别相关,线程将无法正常工作。我发现很难解释在2.7.7发生的事情比在2.8发生了什么。

When you use extends Application, the way your code is run imposes a number of restrictions, such as not being optimizable by the JIT and, of particular relevance to your case, threads won't work correctly. I find it harder to explain what happened on 2.7.7 than what happened on 2.8. Instead, just write a normal object, and define the main method.

其他东西:

gearController ! StartSync()

Don’t do this. Always send a message to an actor from inside an actor, and this line is inside ActorApplication constructor, which is not an actor. In situations like this, you can do this:

Don't do this. Always send a message to an actor from inside an actor, and this line is inside ActorApplication constructor, which is not an actor. In situations like this, you can do this:

Actor.actor { gearController ! StartSync() }

Speaking of StartSync, don’t do this:

Speaking of StartSync, don't do this:

case class StartSync

A class without parameters is meaningless (and deprecated). Instead, do this:

A class without parameters is meaningless (and deprecated). Instead, do this:

case object StartSync

and drop the parenthesis after StartSync in the places where you use it.

and drop the parenthesis after StartSync in the places where you use it.

Also, there’s nothing wrong with scala.util.Random, though it was easier to misuse it on Scala 2.7 than it is on Scala 2.8, by creating a new Random generator every time you needed a random number (which is what you do in the code). Instead, on Scala 2.8, just this ought to work:

Also, there's nothing wrong with scala.util.Random, though it was easier to misuse it on Scala 2.7 than it is on Scala 2.8, by creating a new Random generator every time you needed a random number (which is what you do in the code). Instead, on Scala 2.8, just this ought to work:

  private var mySpeed = scala.util.Random.nextInt(1000)

Finally, there’s nothing wrong with either execution, it’s just the scheduler that’s different between them. In fact, given that you created a hundred actors, the GearController was receiving a disproportional amount of execution time in the Scala 2.7 version, as Scala doesn’t create a thread for every actor.

Finally, there's nothing wrong with either execution, it's just the scheduler that's different between them. In fact, given that you created a hundred actors, the GearController was receiving a disproportional amount of execution time in the Scala 2.7 version, as Scala doesn't create a thread for every actor.

Now, if you want GearController not to share a thread with the others, you should use while(true)/receive instead of loop/react, like this:

Now, if you want GearController not to share a thread with the others, you should use while(true)/receive instead of loop/react, like this:

    while(true) {
      receive {
        case StartSync => {

Which will produce a result quite similar to what 2.7 produced.

Which will produce a result quite similar to what 2.7 produced.

这篇关于奇怪的行为:Scala Actors 2.7.7 vs. 2.8-Snapshot的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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