OpenCL动态并行性/ GPU生成的线程? [英] OpenCL dynamic parallelism / GPU-spawned threads?

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问题描述

CUDA 5 刚刚被释放,并且它具有从另一个GPU(主?)线程产生GPU线程的能力,最小化CPU和GPU之间的标注,

CUDA 5 has just been released and with it the ability to spawn GPU threads from within another GPU (main?) thread, minimising callouts between CPU and GPU that we've seen thus far.

有什么计划支持OpenCL领域的GPU产生的线程?因为我不能选择封闭的标准(我的用户群是everygamer),我需要知道OpenCL何时准备好在这方面的黄金时间。

What plans are there to support GPU-spawned threads in the OpenCL arena? As I cannot afford to opt for a closed standard (my user base is "everygamer"), I need to know when OpenCL is ready for prime time in this regard.

推荐答案

OpenCL标准通常是CUDA的方式(除了设备分区功能),我猜这个功能将在一年内添加到OpenCL。

OpenCL Standard is usually the way back of CUDA (except for device partitioning feature) and I guess this feature will be added to OpenCL in a year.

编辑于2013年8月8日:此功能已在 OpenCL 2.0

EDIT on Aug 8, 2013: This feature has been introduced in OpenCL 2.0.

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