Slick2D +平铺无负载地图 [英] Slick2D + Tiled cant load map
问题描述
我找不到这样的问题。
我有这样的结果:
Wed Jun 26 09:30:02 CEST 2013 INFO:Slick Build#237
Wed Jun 26 09:30:02 CEST 2013 INFO:LWJGL版本:2.9.0
Wed 6月26日09:30:02 CEST 2013 INFO:OriginalDisplayMode:1366 x 768 x 32 @ 60Hz
Wed Jun 26 09:30:02 CEST 2013 INFO:TargetDisplayMode:640 x 480 x 0 @ 0Hz
Wed 6月26日09:30:02 CEST 2013信息:开始显示640x480
Wed Jun 26 09:30:02 CEST 2013信息:使用Java PNG Loader = true
警告:找到未知的Windows版本:Windows 7
尝试使用默认的Windows插件。
加载:net.java.games.input.DirectAndRawInputEnvironmentPlugin
Wed Jun 26 09:30:02 CEST 2013 INFO:Found 0 controllers
线程main中的异常java.lang.StringIndexOutOfBoundsException:字符串索引超出范围:-1
在java.lang.String.substring(未知来源)
在org.newdawn.slick.tiled.TiledMap。< init>(TiledMap.java:106)
在org.newdawn.slick.tiled.TiledMap。< init>(TiledMap.java:90)
在SlickTest.init(SlickTest.java:24)
在org.newdawn。 slick.AppGameContainer.setup(AppGameContainer.java:393)
在org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:317)
在SlickTest.main(SlickTest.java:45)
代码:
code> import java.util.logging.Level;
import java.util.logging.Logger;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.tiled.TiledMap;
public class SlickTest extends BasicGame {
Image celownik;
private TiledMap grassMap = null;
public SlickTest(String title){
super(Graaa);
// TODO自动生成的构造函数存根
}
@Override
public void init(GameContainer gc)throws SlickException {
// celownik = new图像( cross.png);
grassMap = new TiledMap(mapa.tmx); //<<这是问题
}
@Override
public void update(GameContainer gc,int i)throws SlickException {
}
@Override
public void render(GameContainer gc,Graphics g)throws SlickException {
//grassMap.render(0,0);
//g.drawString(\"20,20);
//g.drawImage(celownik,50,50);
}
public static void main(String [] args){
try {
AppGameContainer appgc;
appgc = new AppGameContainer(new SlickTest(Simple Slick Game));
appgc.setDisplayMode(640,480,false);
appgc.start();
} catch(SlickException ex){
Logger.getLogger(SlickTest.class.getName())。log(Level.SEVERE,null,ex);
}
}
}
我使用Base64 gzip压缩,所以一切都应该可以。我找不到使我生病的因素;)。可能这个异常是不正确的库放置的结果吗?
- 标题可以压缩成gzip和zlib,但zlib不适用于Slick2D。
您的代码很好。这应该是一个愚蠢的错误。
- 在项目中创建一个文件夹并复制它的地图。
然后替换:
grassMap = new TiledMap(mapa.tmx );
由:
code> grassMap = new TiledMap(folderOfYourMap / mapa.tmx);
并替换:
// grassMap.render(0,0);
by:
code> grassMap.render(0,0);
此外,您尚未修复FPS的数量,因此您的CPU工作在100%。 / p>
要修复它,您可以添加:
app.setVSync(true );
编辑:我有同样的问题,但那是因为我的IDE无法看到地图文件夹在项目中。我刚从Eclipse创建一个文件夹(从Package Explorer => New => Folder,你的项目右边的clic,并将你的地图放到这个文件夹中)。
I couldn't find problem like this anywhere.
I have such results:
Wed Jun 26 09:30:02 CEST 2013 INFO:Slick Build #237
Wed Jun 26 09:30:02 CEST 2013 INFO:LWJGL Version: 2.9.0
Wed Jun 26 09:30:02 CEST 2013 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Wed Jun 26 09:30:02 CEST 2013 INFO:TargetDisplayMode: 640 x 480 x 0 @0Hz
Wed Jun 26 09:30:02 CEST 2013 INFO:Starting display 640x480
Wed Jun 26 09:30:02 CEST 2013 INFO:Use Java PNG Loader = true
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Wed Jun 26 09:30:02 CEST 2013 INFO:Found 0 controllers
Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.String.substring(Unknown Source)
at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:106)
at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:90)
at SlickTest.init(SlickTest.java:24)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:393)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:317)
at SlickTest.main(SlickTest.java:45)
for such code:
import java.util.logging.Level;
import java.util.logging.Logger;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.tiled.TiledMap;
public class SlickTest extends BasicGame{
Image celownik;
private TiledMap grassMap = null;
public SlickTest(String title) {
super("Graaa");
// TODO Auto-generated constructor stub
}
@Override
public void init(GameContainer gc) throws SlickException {
//celownik = new Image("cross.png");
grassMap = new TiledMap("mapa.tmx"); // << this is the problem
}
@Override
public void update(GameContainer gc, int i) throws SlickException {
}
@Override
public void render(GameContainer gc, Graphics g) throws SlickException {
//grassMap.render(0, 0);
//g.drawString("r", 20,20);
//g.drawImage(celownik, 50,50);
}
public static void main(String[] args) {
try {
AppGameContainer appgc;
appgc = new AppGameContainer(new SlickTest("Simple Slick Game"));
appgc.setDisplayMode(640, 480, false);
appgc.start();
} catch (SlickException ex) {
Logger.getLogger(SlickTest.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
I use Base64 gzip compression so everything should be okay. I can't find the factor which makes me sick ;). Is it possible that this exception is consequence of incorrect libraries placement?
- Titled can compress into a gzip and a zlib but the zlib doesn't work with Slick2D.
Your code is good. That should be a silly mistake.
- Create a folder inside your project and copy it your map.
then replace:
grassMap = new TiledMap("mapa.tmx");
by:
grassMap = new TiledMap("folderOfYourMap/mapa.tmx");
and replace:
//grassMap.render(0, 0);
by:
grassMap.render(0, 0);
Also, you haven't fixed your number of FPS, so your CPU work at 100%.
For fix it you can add:
app.setVSync(true);
Edit: I had the same problem but that was because my IDE wasn't able to see the maps folder in the project. I have just create the folder from Eclipse (right clic on your project from the Package Explorer => New => Folder. And past your map into this folder).
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