libgdx android发布失败 [英] libgdx android failed on launch

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问题描述

这是我第一次使用libgdx,我想尝试安装程序后提供的默认应用程序 gdx-setup-ui 。当我点击eclipse上的运行按钮时,它运行正常,因为它显示

This is my first time using libgdx and I would like to try the default application provided after the setup gdx-setup-ui. It runs fine when I hit the run button on eclipse as it has shown

[2014-05-01 21:40:14 - my-gdx-game-android] Uploading my-gdx-game-android.apk onto device 'emulator-5554'
[2014-05-01 21:40:15 - my-gdx-game-android] Installing my-gdx-game-android.apk...
[2014-05-01 21:40:16 - my-gdx-game-android] Success!
[2014-05-01 21:40:16 - my-gdx-game-android] Starting activity com.me.mygdxgame.MainActivity on device emulator-5554
[2014-05-01 21:40:16 - my-gdx-game-android] ActivityManager: WARNING: linker: libdvm.so has text relocations. This is wasting memory and is a security risk. Please fix.
[2014-05-01 21:40:16 - my-gdx-game-android] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=com.me.mygdxgame/.MainActivity }

但是在模拟器上,不幸的是,我的 LibGDX 游戏已停止。

but on the emulator it said unfortunately, my LibGDX Game has stopped.

这些显示在logCat中:

These are shown in the logCat:

05-01 17:02:04.936: D/dalvikvm(2034): Trying to load lib /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78
05-01 17:02:04.936: D/dalvikvm(2034): Added shared lib /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78
05-01 17:02:04.936: D/dalvikvm(2034): No JNI_OnLoad found in /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78, skipping init
05-01 17:02:04.936: D/AndroidRuntime(2034): Shutting down VM
05-01 17:02:04.936: W/dalvikvm(2034): threadid=1: thread exiting with uncaught exception (group=0xb0d34b20)
05-01 17:02:04.996: E/AndroidRuntime(2034): FATAL EXCEPTION: main
05-01 17:02:04.996: E/AndroidRuntime(2034): Process: com.me.mygdxgame, PID: 2034
05-01 17:02:04.996: E/AndroidRuntime(2034): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.me.mygdxgame/com.me.mygdxgame.MainActivity}: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2195)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2245)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread.access$800(ActivityThread.java:135)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.os.Handler.dispatchMessage(Handler.java:102)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.os.Looper.loop(Looper.java:136)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread.main(ActivityThread.java:5017)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at java.lang.reflect.Method.invokeNative(Native Method)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at java.lang.reflect.Method.invoke(Method.java:515)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:779)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:595)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at dalvik.system.NativeStart.main(Native Method)
05-01 17:02:04.996: E/AndroidRuntime(2034): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:121)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:101)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:94)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.badlogic.gdx.backends.android.AndroidApplication.init(AndroidApplication.java:130)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:96)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.me.mygdxgame.MainActivity.onCreate(MainActivity.java:15)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.Activity.performCreate(Activity.java:5231)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2159)
05-01 17:02:04.996: E/AndroidRuntime(2034):     ... 11 more

此外,我已经删除了 cfg.useGL20 = true; c> MainActivity.java ,因为它不断给我错误,我试图快速解决它,它不工作。我真的需要它在模拟器中使用,因为我不在Android设备上。

Also, I have deleted the line cfg.useGL20 = true; in the MainActivity.java as it keeps giving me error and I tried to quick fix it, it does not work. I really need it to be used in an emulator as I does not own at android device.

推荐答案

我能够使在Macbook Air上工作:

I was able to make this work on a Macbook Air by:


  1. 打开Android虚拟设备管理器(例如在Eclipse中,这是在Windows菜单下的

  2. 单击编辑您想要使用的设备

  3. 在生成的对话框中选中使用主机GPU框,如图所示

保存并重试。

我猜这取决于你的电脑的显卡支持OpenGL2.0,但我也怀疑这是现在很常见的。

I'm guessing this depends on your computer's graphics card support OpenGL2.0, but I also suspect that this is pretty common nowadays.

这篇关于libgdx android发布失败的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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