如何减少C / C ++浮点舍入 [英] How to reduce C/C++ floating-point roundoff
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问题描述
我知道的唯一技巧是,当你总结一堆数字的时候,不要一次一个地把它们组合起来,把它们加在一起,以便增加的数量大致相同。例如,总结一个庞大的随机数列,按递归方式求和。
Are there any generally-applicable tips to reduce the accumulation of floating-point roundoff errors in C or C++? I'm thinking mainly about how to write code that gets compiled into optimal assembly language instructions, although strategies on overall algorithm design are also welcome.
解决方案
The only trick I know is that when you're summing a bunch of numbers, don't do them one at a time - group them so that the additions are on numbers of approximately the same magnitude. To sum a huge array of random numbers for example, recursively sum by pairs.
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