Cocos2D中或libgdx为Android游戏发展论坛 [英] Cocos2D OR libgdx for Android Game Developement

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问题描述

我只是想知道,从长远来看,使用这些引擎会更好。虽然我觉得利用cocos2d的将是一个更好的选择,因为它也可用于iPhone的研究与开发,这里只有1教程<一个href="http://dan.clarke.name/2011/04/how-to-make-a-simple-android-game-with-cocos2d/">http://dan.clarke.name/2011/04/how-to-make-a-simple-android-game-with-cocos2d/我已经发现迄今。 libgdx,另一方面有一个完整的书。 有什么建议?

I just want to know, that in the long run, using which of these engines will be better. Although I feel that using Cocos2D will be a better option, as it can also be used for iphone developement, there's just 1 tutorial http://dan.clarke.name/2011/04/how-to-make-a-simple-android-game-with-cocos2d/ which I've found so far. libgdx, on the other hand has a complete book. Any suggestions ?

推荐答案

考虑使用 AndEngine 。从短期看libgdx,他们似乎similiar(虽然AndEngine是2D只)。但是,AndEngine有您需要的2D游戏的一切。它缺乏的唯一的事情就是文档,但是它是开源的 - 如果你没有得到的东西,看看在的 code

Consider using AndEngine. From a short look at libgdx, they seem similiar (Although AndEngine is 2D only). However, AndEngine has everything you need for a 2D game. The only thing it lacks is documentation, but it is open source - if you don't get something, take a look at the code.

有一个活跃的论坛这里,并且也有一个的SO标记的AndEngine,所以你可以问的问题在这里了。

There is an active forum here, and there is also a SO tag for AndEngine, so you can ask questions here too.

它也有许多扩展有用的附加组件,如物理引擎 Box2D的这是一款2D跨平台物理发动机使用了许多知名的游戏(例如愤怒的小鸟使用它)。它还支持TMX瓷砖的地图,以pretty的简单的界面(其实这是比赛,现在我正在开发,它真的很容易使用AndEngine TMX utillities)。

It also has many extensions for useful add-ons, like the physics engine Box2D which is a 2D cross platform physics engine used for many well known games (For example, Angry Birds uses it). It also supports TMX tiled maps, with a pretty easy interface (Actually that's the game I'm developing now, it's really easy to use the AndEngine TMX utillities).

所以..你选择了cocos2d或libgdx的人之前,先看看AndEngine:)

So.. before you pick one of cocos2d or libgdx, take a look at AndEngine :)

@Greg这不是真的...

@Greg That's not true...

这是很容易学习和良好的记录引擎

It is easy to learn and good documented engine

几乎不存在的javadoc在的所有的。但是,论坛是完全有教程,所以是网络。

There is almost no javadoc at all. But the forums are full with tutorials, and so is the web.

编辑:从您的评论在格雷格的回答,如果你正在寻找简单的开发,AndEngine是个不错的选择。采取一看这就是cocos2d的教程code,似乎比AndEngine的code更为复杂,不太直观。

From your comment at Greg's answer, if you are looking for easy developing, AndEngine is a good choice. From taking a look at that's cocos2d tutorial code, it seems much more complicated and less intuitive than AndEngine's code.

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