C ++抽象基类构造函数/析构函数 - 一般正确性 [英] C++ abstract base class constructors/destructors - general correctness
问题描述
最近我作为一名开发人员愚蠢,所以我冒险尝试了一本C ++书籍并学习如何正确地做事。在我的脑海中,我知道自己想做什么。我实际上想要一个接口
,当继承时,必须重写(如果可能的话?)。到目前为止,我有以下内容:
Recently I have dumb as a developer, so I took the plunge, got a C++ book and learning how to do things properly. In my head, I know what I would like to do. I effectively want an Interface
that when inherited, must be overridden (if this is possible?). So far, I have the following:
class ICommand{
public:
// Virtual constructor. Needs to take a name as parameter
//virtual ICommand(char*) =0;
// Virtual destructor, prevents memory leaks by forcing clean up on derived classes?
//virtual ~ICommand() =0;
virtual void CallMe() =0;
virtual void CallMe2() =0;
};
class MyCommand : public ICommand
{
public:
// Is this correct?
MyCommand(char* Name) { /* do stuff */ }
virtual void CallMe() {}
virtual void CallMe2() {}
};
我故意离开了我认为构造函数/析构函数应该在中实现的方式的ICommand
。我知道如果删除注释,它将无法编译。请某人可以:
I have purposely left how I think the constructor/destructor's should be implemented in ICommand
. I know if I remove the comments, it will not compile. Please could someone:
- 告诉我如何在
ICommand
中声明构造函数/析构函数以及它们如何用于MyCommand
- 我是否在
ICommand中正确设置
以便MyCommand
必须覆盖CallMe
和CallMe2
。
- Show me how to declare the constructor/destructor's in
ICommand
and how they are meant to be used inMyCommand
- Have I set things up correctly in
ICommand
so thatMyCommand
must overrideCallMe
andCallMe2
.
我希望我没有错过任何非常简单的事情......
推荐答案
C ++不允许使用虚拟构造函数。一个简单的实现(没有虚构造函数)看起来像这样:
C++ does not allow for virtual constructors. A simple implementation (without the virtual constructor) would look something like this:
class ICommand {
public:
virtual ~ICommand() = 0;
virtual void callMe() = 0;
virtual void callMe2() = 0;
};
ICommand::~ICommand() { } // all destructors must exist
<请注意,即使是纯虚拟析构函数,也必须定义。
Note that even a pure virtual destructor must be defined.
具体实现与您的示例完全相同:
A concrete implementation would look exactly like your example:
class MyCommand : public ICommand {
public:
virtual void callMe() { }
virtual void callMe2() { }
};
你有几个选项,用于构造函数。一个选项是禁用 ICommand
的默认构造函数,以便子类拥有来实现调用ICommand构造函数的构造函数:
You have a couple of options for the constructor. One option is to disable the default constructor for ICommand
, so that subclasses will have to implement a constructor that calls your ICommand constructor:
#include <string>
class ICommand {
private:
const std::string name;
ICommand();
public:
ICommand(const std::string& name) : name(name) { }
virtual ~ICommand() = 0;
virtual void callMe() = 0;
virtual void callMe2() = 0;
};
ICommand::~ICommand() { } // all destructors must exist
具体实现现在看起来像这样:
A concrete implementation would now look something like this:
class MyCommand : public ICommand {
public:
MyCommand(const std::string& name) : ICommand(name) { }
virtual void callMe() { }
virtual void callMe2() { }
};
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