如何在Swift的子视图类中创建警报? [英] How to create an alert in a subview class in Swift?
问题描述
我有一个包含子视图的视图控制器。在子视图类中,我可能需要在满足某些条件时弹出警报。
I have a view controller which contains a sub-view. And inside the sub-view class, I may need to pop out an alert when some condition is satisfied.
class GameViewController: UIViewController {
@IBOutlet var gameBoardUIView: GameBoardUIView
...
}
class GameBoardUIView: UIView {
...
func move() {
if !gameBoard.checkNextMoveExist() {
var alert = UIAlertController(title: "Game Over", message: nil, preferredStyle: UIAlertControllerStyle.Alert)
alert.addAction(UIAlertAction(title: "Take Me Back", style: UIAlertActionStyle.Cancel, handler: {(action: UIAlertAction!) in
println("Taking user back to the game without restarting")
}))
alert.addAction(UIAlertAction(title: "New Game", style: UIAlertActionStyle.Destructive, handler: {(action: UIAlertAction!) in
println("Starting a new game")
self.restartGame()
}))
// This is where the question is
// self.presentViewController(alert, animated: true, completion: nil)
}
}
}
从代码中可以看出,我无法调用presentViewController函数来显示警报,因为我的子视图不是控制器类。我应该以某种方式在子视图内创建对父控制器的周引用吗?实现此类引用的最佳做法是什么?
As you can see from the code, I cannot call presentViewController function to show the alert because my sub view is not a controller class. Should I somehow create a week reference to the parent controller inside the sub-view? What would be the best practice to implement such reference?
推荐答案
有几种方法可以捕获 UIViewController
在你的 UIView
。
there are couple of ways how you can catch a UIViewController
in your UIView
.
- 你可以将任何视图控制器作为委托来显示警报;
- 您可以将视图控制器的参考传递给您的视图;和
- 一般来说,您可以随时在代码中的任何位置获取
rootViewController
。
- you can make any of your view controllers as a delegate to show an alert;
- you can pass a view controller's reference to your view; and
- in general you can always grab the
rootViewController
anywhere in your code.
当你想要解除警报时,你需要在同一个视图控制器上调用 dismissViewControllerAnimated(_:completion :)
之后。
you need to call the dismissViewControllerAnimated(_: completion:)
on the same view controller when you'd like to dismiss your alert later.
因此,我会为你的案子做一个快速的解决方案:
thus, I'd do such a quick solution for your case:
func move() {
if !gameBoard.checkNextMoveExist() {
let rootViewController: UIViewController = UIApplication.sharedApplication().windows[0].rootViewController
var alert = UIAlertController(title: "Game Over", message: nil, preferredStyle: UIAlertControllerStyle.Alert)
alert.addAction(UIAlertAction(title: "Take Me Back", style: UIAlertActionStyle.Cancel, handler: {(action: UIAlertAction!) in
rootViewController.dismissViewControllerAnimated(true, completion: nil)
println("Taking user back to the game without restarting")
}))
alert.addAction(UIAlertAction(title: "New Game", style: UIAlertActionStyle.Destructive, handler: {(action: UIAlertAction!) in
rootViewController.dismissViewControllerAnimated(true, completion: nil)
println("Starting a new game")
self.restartGame()
}))
rootViewController.presentViewController(alert, animated: true, completion: nil)
}
}
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