OpenCV安装在xcode中 [英] OpenCV install in xcode

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本文介绍了OpenCV安装在xcode中的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在我的项目中使用bellow链接安装opencv但我们如何在终端生成命令我不知道有人可以帮助我吗?
http://aptogo.co.uk/2011/ 09 / opencv-framework-for-ios /

I use bellow link for install opencv in my project but how we generate command in terminal I don`t know can anybody help me?? http://aptogo.co.uk/2011/09/opencv-framework-for-ios/

推荐答案

如果你想在iOS上使用OpenCV你应该去使用OpenCV提供的官方框架(从版本2.4.2开始)。

If you want to use OpenCV on iOS you should go with the official framework provided by OpenCV (as of version 2.4.2).

在此获取最新版本: OpenCV for iOS ,将其放入项目并将其包含在项目前缀中:

Get the lastest version here: OpenCV for iOS, drop it into your project and include this into your project prefixes:

ExampleApp-Prefix.pch:

#ifdef __cplusplus
    #import <opencv2/opencv.hpp>
#endif

你还必须将UIImage转换为cv: :使用它与OpenCV一起使用。

You'll also have to "convert" an UIImage to a cv::Mat to use it with OpenCV.

UIImageCVMatConverter.h:

//
//  UIImageCVMatConverter.h
//

#import <Foundation/Foundation.h>

@interface UIImageCVMatConverter : NSObject {

}

+ (UIImage *)UIImageFromCVMat:(cv::Mat)cvMat;
+ (UIImage *)UIImageFromCVMat:(cv::Mat)cvMat withUIImage:(UIImage*)image;
+ (cv::Mat)cvMatFromUIImage:(UIImage *)image;
+ (cv::Mat)cvMatGrayFromUIImage:(UIImage *)image;
+ (UIImage *)scaleAndRotateImageFrontCamera:(UIImage *)image;
+ (UIImage *)scaleAndRotateImageBackCamera:(UIImage *)image;

@end

UIImageCVMatConverter.mm:

//
//  UIImageCVMatConverter.mm
//

#import "UIImageCVMatConverter.h"

@implementation UIImageCVMatConverter

+ (UIImage *)UIImageFromCVMat:(cv::Mat)cvMat withUIImage:(UIImage*)image;
{
  CGColorSpaceRef colorSpace = CGImageGetColorSpace( image.CGImage );
    CGFloat cols = image.size.width;
    CGFloat rows = image.size.height;
    CGFloat widthStep = image.size.width;
    CGContextRef contextRef = CGBitmapContextCreate( NULL, cols, rows, 8, widthStep*4, colorSpace, kCGImageAlphaNoneSkipLast | kCGBitmapByteOrderDefault );
    CGContextDrawImage( contextRef, CGRectMake(0, 0, cols, rows), image.CGImage );
    CGContextSetRGBStrokeColor( contextRef, 1, 0, 0, 1 );
    CGImageRef cgImage = CGBitmapContextCreateImage( contextRef );
    UIImage* result = [UIImage imageWithCGImage:cgImage];
    CGImageRelease( cgImage );
    CGContextRelease( contextRef );
    CGColorSpaceRelease( colorSpace );
    return result;
}

+(UIImage *)UIImageFromCVMat:(cv::Mat)cvMat
{
    NSData *data = [NSData dataWithBytes:cvMat.data length:cvMat.elemSize()*cvMat.total()];
    CGColorSpaceRef colorSpace;
    if ( cvMat.elemSize() == 1 ) {
        colorSpace = CGColorSpaceCreateDeviceGray();
    }
    else {
        colorSpace = CGColorSpaceCreateDeviceRGB();
    }
    CGDataProviderRef provider = CGDataProviderCreateWithCFData( (__bridge CFDataRef)data );
    CGImageRef imageRef = CGImageCreate( cvMat.cols, cvMat.rows, 8, 8 * cvMat.elemSize(), cvMat.step[0], colorSpace, kCGImageAlphaNone|kCGBitmapByteOrderDefault, provider, NULL, false, kCGRenderingIntentDefault );
    UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
    CGImageRelease( imageRef );
    CGDataProviderRelease( provider );
    CGColorSpaceRelease( colorSpace );
    return finalImage;
}

+ (cv::Mat)cvMatFromUIImage:(UIImage *)image
{
    CGColorSpaceRef colorSpace = CGImageGetColorSpace( image.CGImage );
    CGFloat cols = image.size.width;
    CGFloat rows = image.size.height;
    cv::Mat cvMat( rows, cols, CV_8UC4 );
    CGContextRef contextRef = CGBitmapContextCreate( cvMat.data, cols, rows, 8, cvMat.step[0], colorSpace, kCGImageAlphaNoneSkipLast | kCGBitmapByteOrderDefault );
    CGContextDrawImage( contextRef, CGRectMake(0, 0, cols, rows), image.CGImage );
    CGContextRelease( contextRef );
    CGColorSpaceRelease( colorSpace );
    return cvMat;
}

+ (cv::Mat)cvMatGrayFromUIImage:(UIImage *)image
{
  cv::Mat cvMat = [UIImageCVMatConverter cvMatFromUIImage:image];
  cv::Mat grayMat;
    if ( cvMat.channels() == 1 ) {
        grayMat = cvMat;
  }
    else {
        grayMat = cv :: Mat( cvMat.rows,cvMat.cols, CV_8UC1 );
        cv::cvtColor( cvMat, grayMat, CV_BGR2GRAY );
    }
  return grayMat;
}

+ (UIImage *)scaleAndRotateImageBackCamera:(UIImage *)image
{
  static int kMaxResolution = 640;
  CGImageRef imgRef = image.CGImage;
  CGFloat width = CGImageGetWidth( imgRef );
  CGFloat height = CGImageGetHeight( imgRef );
  CGAffineTransform transform = CGAffineTransformIdentity;
  CGRect bounds = CGRectMake( 0, 0, width, height );
  if ( width > kMaxResolution || height > kMaxResolution ) {
    CGFloat ratio = width/height;
    if ( ratio > 1 ) {
      bounds.size.width = kMaxResolution;
      bounds.size.height = bounds.size.width / ratio;
    }
        else {
      bounds.size.height = kMaxResolution;
      bounds.size.width = bounds.size.height * ratio;
    }
  }
  CGFloat scaleRatio = bounds.size.width / width;
  CGSize imageSize = CGSizeMake( CGImageGetWidth(imgRef), CGImageGetHeight(imgRef) );
  CGFloat boundHeight;
  UIImageOrientation orient = image.imageOrientation;
  switch( orient ) {
    case UIImageOrientationUp:
      transform = CGAffineTransformIdentity;
      break;
    case UIImageOrientationUpMirrored:
      transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
      transform = CGAffineTransformScale(transform, -1.0, 1.0);
      break;
    case UIImageOrientationDown:
      transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
      transform = CGAffineTransformRotate(transform, M_PI);
      break;
    case UIImageOrientationDownMirrored:
      transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
      transform = CGAffineTransformScale(transform, 1.0, -1.0);
      break;
    case UIImageOrientationLeftMirrored:
      boundHeight = bounds.size.height;
      bounds.size.height = bounds.size.width;
      bounds.size.width = boundHeight;
      transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
      transform = CGAffineTransformScale(transform, -1.0, 1.0);
      transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
      break;
    case UIImageOrientationLeft:
      boundHeight = bounds.size.height;
      bounds.size.height = bounds.size.width;
      bounds.size.width = boundHeight;
      transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
      transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
      break;
    case UIImageOrientationRightMirrored:
      boundHeight = bounds.size.height;
      bounds.size.height = bounds.size.width;
      bounds.size.width = boundHeight;
      transform = CGAffineTransformMakeScale(-1.0, 1.0);
      transform = CGAffineTransformRotate(transform, M_PI / 2.0);
      break;
    case UIImageOrientationRight:
      boundHeight = bounds.size.height;
      bounds.size.height = bounds.size.width;
      bounds.size.width = boundHeight;
      transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
      transform = CGAffineTransformRotate(transform, M_PI / 2.0);
      break;
    default:
      [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];
  }
  UIGraphicsBeginImageContext( bounds.size );
  CGContextRef context = UIGraphicsGetCurrentContext();
  if ( orient == UIImageOrientationRight || orient == UIImageOrientationLeft ) {
    CGContextScaleCTM( context, -scaleRatio, scaleRatio );
    CGContextTranslateCTM( context, -height, 0 );
  }
    else {
    CGContextScaleCTM( context, scaleRatio, -scaleRatio );
    CGContextTranslateCTM( context, 0, -height );
  }
  CGContextConcatCTM( context, transform );
  CGContextDrawImage( UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef );
  UIImage *returnImage = UIGraphicsGetImageFromCurrentImageContext();
  UIGraphicsEndImageContext();
  return returnImage;
}

+ (UIImage *)scaleAndRotateImageFrontCamera:(UIImage *)image
{
  static int kMaxResolution = 640;
  CGImageRef imgRef = image.CGImage;
  CGFloat width = CGImageGetWidth(imgRef);
  CGFloat height = CGImageGetHeight(imgRef);
  CGAffineTransform transform = CGAffineTransformIdentity;
  CGRect bounds = CGRectMake( 0, 0, width, height);
  if (width > kMaxResolution || height > kMaxResolution) {
    CGFloat ratio = width/height;
    if (ratio > 1) {
      bounds.size.width = kMaxResolution;
      bounds.size.height = bounds.size.width / ratio;
    } else {
      bounds.size.height = kMaxResolution;
      bounds.size.width = bounds.size.height * ratio;
    }
  }

  CGFloat scaleRatio = bounds.size.width / width;
  CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
  CGFloat boundHeight;
  UIImageOrientation orient = image.imageOrientation;
  switch(orient) {
    case UIImageOrientationUp:
      transform = CGAffineTransformIdentity;
      break;
    case UIImageOrientationUpMirrored:
      transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
      transform = CGAffineTransformScale(transform, -1.0, 1.0);
      break;
    case UIImageOrientationDown:
      transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
      transform = CGAffineTransformRotate(transform, M_PI);
      break;
    case UIImageOrientationDownMirrored:
      transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
      transform = CGAffineTransformScale(transform, 1.0, -1.0);
      break;
    case UIImageOrientationLeftMirrored:
      boundHeight = bounds.size.height;
      bounds.size.height = bounds.size.width;
      bounds.size.width = boundHeight;
      transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
      transform = CGAffineTransformScale(transform, -1.0, 1.0);
      transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
      break;
    case UIImageOrientationLeft:
      boundHeight = bounds.size.height;
      bounds.size.height = bounds.size.width;
      bounds.size.width = boundHeight;
      transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
      transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
      break;
        case UIImageOrientationRight:
    case UIImageOrientationRightMirrored:
      boundHeight = bounds.size.height;
      bounds.size.height = bounds.size.width;
      bounds.size.width = boundHeight;
      transform = CGAffineTransformMakeScale(-1.0, 1.0);
      transform = CGAffineTransformRotate(transform, M_PI / 2.0);
      break;
        default:
      [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];
  }
  UIGraphicsBeginImageContext( bounds.size );
  CGContextRef context = UIGraphicsGetCurrentContext();
  if ( orient == UIImageOrientationRight || orient == UIImageOrientationLeft ) {
    CGContextScaleCTM(context, -scaleRatio, scaleRatio);
    CGContextTranslateCTM(context, -height, 0);
  }
    else {
    CGContextScaleCTM(context, scaleRatio, -scaleRatio);
    CGContextTranslateCTM(context, 0, -height);
  }
  CGContextConcatCTM( context, transform );
  CGContextDrawImage( UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef );
  UIImage *returnImage = UIGraphicsGetImageFromCurrentImageContext();
  UIGraphicsEndImageContext();
  return returnImage;
}

@end

重命名视图控制器实现文件到* .mm

Rename your view controller implementation file to *.mm

MyViewController.m -> MyViewController.mm

并在视图控制器中导入 UIImageCVMatConverter

And import the UIImageCVMatConverter in your view controller:

#import "UIImageCVMatConverter.h"

现在,您可以在视图控制器中混合使用Objective-C和C ++ OpenCV代码:

Now you can mix Objective-C and C++ OpenCV code inside your view controller:

cv::Mat img = [UIImageCVMatConverter cvMatFromUIImage:[UIImage imageNamed:@"my_image.png"]];
...

玩得开心!

这篇关于OpenCV安装在xcode中的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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