OpenCV安装在xcode中 [英] OpenCV install in xcode
问题描述
我在我的项目中使用bellow链接安装opencv但我们如何在终端生成命令我不知道有人可以帮助我吗?
http://aptogo.co.uk/2011/ 09 / opencv-framework-for-ios /
I use bellow link for install opencv in my project but how we generate command in terminal I don`t know can anybody help me?? http://aptogo.co.uk/2011/09/opencv-framework-for-ios/
推荐答案
如果你想在iOS上使用OpenCV你应该去使用OpenCV提供的官方框架(从版本2.4.2开始)。
If you want to use OpenCV on iOS you should go with the official framework provided by OpenCV (as of version 2.4.2).
在此获取最新版本: OpenCV for iOS ,将其放入项目并将其包含在项目前缀中:
Get the lastest version here: OpenCV for iOS, drop it into your project and include this into your project prefixes:
ExampleApp-Prefix.pch:
#ifdef __cplusplus
#import <opencv2/opencv.hpp>
#endif
你还必须将UIImage转换为cv: :使用它与OpenCV一起使用。
You'll also have to "convert" an UIImage to a cv::Mat to use it with OpenCV.
UIImageCVMatConverter.h:
//
// UIImageCVMatConverter.h
//
#import <Foundation/Foundation.h>
@interface UIImageCVMatConverter : NSObject {
}
+ (UIImage *)UIImageFromCVMat:(cv::Mat)cvMat;
+ (UIImage *)UIImageFromCVMat:(cv::Mat)cvMat withUIImage:(UIImage*)image;
+ (cv::Mat)cvMatFromUIImage:(UIImage *)image;
+ (cv::Mat)cvMatGrayFromUIImage:(UIImage *)image;
+ (UIImage *)scaleAndRotateImageFrontCamera:(UIImage *)image;
+ (UIImage *)scaleAndRotateImageBackCamera:(UIImage *)image;
@end
UIImageCVMatConverter.mm:
//
// UIImageCVMatConverter.mm
//
#import "UIImageCVMatConverter.h"
@implementation UIImageCVMatConverter
+ (UIImage *)UIImageFromCVMat:(cv::Mat)cvMat withUIImage:(UIImage*)image;
{
CGColorSpaceRef colorSpace = CGImageGetColorSpace( image.CGImage );
CGFloat cols = image.size.width;
CGFloat rows = image.size.height;
CGFloat widthStep = image.size.width;
CGContextRef contextRef = CGBitmapContextCreate( NULL, cols, rows, 8, widthStep*4, colorSpace, kCGImageAlphaNoneSkipLast | kCGBitmapByteOrderDefault );
CGContextDrawImage( contextRef, CGRectMake(0, 0, cols, rows), image.CGImage );
CGContextSetRGBStrokeColor( contextRef, 1, 0, 0, 1 );
CGImageRef cgImage = CGBitmapContextCreateImage( contextRef );
UIImage* result = [UIImage imageWithCGImage:cgImage];
CGImageRelease( cgImage );
CGContextRelease( contextRef );
CGColorSpaceRelease( colorSpace );
return result;
}
+(UIImage *)UIImageFromCVMat:(cv::Mat)cvMat
{
NSData *data = [NSData dataWithBytes:cvMat.data length:cvMat.elemSize()*cvMat.total()];
CGColorSpaceRef colorSpace;
if ( cvMat.elemSize() == 1 ) {
colorSpace = CGColorSpaceCreateDeviceGray();
}
else {
colorSpace = CGColorSpaceCreateDeviceRGB();
}
CGDataProviderRef provider = CGDataProviderCreateWithCFData( (__bridge CFDataRef)data );
CGImageRef imageRef = CGImageCreate( cvMat.cols, cvMat.rows, 8, 8 * cvMat.elemSize(), cvMat.step[0], colorSpace, kCGImageAlphaNone|kCGBitmapByteOrderDefault, provider, NULL, false, kCGRenderingIntentDefault );
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease( imageRef );
CGDataProviderRelease( provider );
CGColorSpaceRelease( colorSpace );
return finalImage;
}
+ (cv::Mat)cvMatFromUIImage:(UIImage *)image
{
CGColorSpaceRef colorSpace = CGImageGetColorSpace( image.CGImage );
CGFloat cols = image.size.width;
CGFloat rows = image.size.height;
cv::Mat cvMat( rows, cols, CV_8UC4 );
CGContextRef contextRef = CGBitmapContextCreate( cvMat.data, cols, rows, 8, cvMat.step[0], colorSpace, kCGImageAlphaNoneSkipLast | kCGBitmapByteOrderDefault );
CGContextDrawImage( contextRef, CGRectMake(0, 0, cols, rows), image.CGImage );
CGContextRelease( contextRef );
CGColorSpaceRelease( colorSpace );
return cvMat;
}
+ (cv::Mat)cvMatGrayFromUIImage:(UIImage *)image
{
cv::Mat cvMat = [UIImageCVMatConverter cvMatFromUIImage:image];
cv::Mat grayMat;
if ( cvMat.channels() == 1 ) {
grayMat = cvMat;
}
else {
grayMat = cv :: Mat( cvMat.rows,cvMat.cols, CV_8UC1 );
cv::cvtColor( cvMat, grayMat, CV_BGR2GRAY );
}
return grayMat;
}
+ (UIImage *)scaleAndRotateImageBackCamera:(UIImage *)image
{
static int kMaxResolution = 640;
CGImageRef imgRef = image.CGImage;
CGFloat width = CGImageGetWidth( imgRef );
CGFloat height = CGImageGetHeight( imgRef );
CGAffineTransform transform = CGAffineTransformIdentity;
CGRect bounds = CGRectMake( 0, 0, width, height );
if ( width > kMaxResolution || height > kMaxResolution ) {
CGFloat ratio = width/height;
if ( ratio > 1 ) {
bounds.size.width = kMaxResolution;
bounds.size.height = bounds.size.width / ratio;
}
else {
bounds.size.height = kMaxResolution;
bounds.size.width = bounds.size.height * ratio;
}
}
CGFloat scaleRatio = bounds.size.width / width;
CGSize imageSize = CGSizeMake( CGImageGetWidth(imgRef), CGImageGetHeight(imgRef) );
CGFloat boundHeight;
UIImageOrientation orient = image.imageOrientation;
switch( orient ) {
case UIImageOrientationUp:
transform = CGAffineTransformIdentity;
break;
case UIImageOrientationUpMirrored:
transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
break;
case UIImageOrientationDown:
transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationDownMirrored:
transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
transform = CGAffineTransformScale(transform, 1.0, -1.0);
break;
case UIImageOrientationLeftMirrored:
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationLeft:
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationRightMirrored:
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeScale(-1.0, 1.0);
transform = CGAffineTransformRotate(transform, M_PI / 2.0);
break;
case UIImageOrientationRight:
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
transform = CGAffineTransformRotate(transform, M_PI / 2.0);
break;
default:
[NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];
}
UIGraphicsBeginImageContext( bounds.size );
CGContextRef context = UIGraphicsGetCurrentContext();
if ( orient == UIImageOrientationRight || orient == UIImageOrientationLeft ) {
CGContextScaleCTM( context, -scaleRatio, scaleRatio );
CGContextTranslateCTM( context, -height, 0 );
}
else {
CGContextScaleCTM( context, scaleRatio, -scaleRatio );
CGContextTranslateCTM( context, 0, -height );
}
CGContextConcatCTM( context, transform );
CGContextDrawImage( UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef );
UIImage *returnImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return returnImage;
}
+ (UIImage *)scaleAndRotateImageFrontCamera:(UIImage *)image
{
static int kMaxResolution = 640;
CGImageRef imgRef = image.CGImage;
CGFloat width = CGImageGetWidth(imgRef);
CGFloat height = CGImageGetHeight(imgRef);
CGAffineTransform transform = CGAffineTransformIdentity;
CGRect bounds = CGRectMake( 0, 0, width, height);
if (width > kMaxResolution || height > kMaxResolution) {
CGFloat ratio = width/height;
if (ratio > 1) {
bounds.size.width = kMaxResolution;
bounds.size.height = bounds.size.width / ratio;
} else {
bounds.size.height = kMaxResolution;
bounds.size.width = bounds.size.height * ratio;
}
}
CGFloat scaleRatio = bounds.size.width / width;
CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
CGFloat boundHeight;
UIImageOrientation orient = image.imageOrientation;
switch(orient) {
case UIImageOrientationUp:
transform = CGAffineTransformIdentity;
break;
case UIImageOrientationUpMirrored:
transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
break;
case UIImageOrientationDown:
transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationDownMirrored:
transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
transform = CGAffineTransformScale(transform, 1.0, -1.0);
break;
case UIImageOrientationLeftMirrored:
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationLeft:
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeScale(-1.0, 1.0);
transform = CGAffineTransformRotate(transform, M_PI / 2.0);
break;
default:
[NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];
}
UIGraphicsBeginImageContext( bounds.size );
CGContextRef context = UIGraphicsGetCurrentContext();
if ( orient == UIImageOrientationRight || orient == UIImageOrientationLeft ) {
CGContextScaleCTM(context, -scaleRatio, scaleRatio);
CGContextTranslateCTM(context, -height, 0);
}
else {
CGContextScaleCTM(context, scaleRatio, -scaleRatio);
CGContextTranslateCTM(context, 0, -height);
}
CGContextConcatCTM( context, transform );
CGContextDrawImage( UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef );
UIImage *returnImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return returnImage;
}
@end
重命名视图控制器实现文件到* .mm
Rename your view controller implementation file to *.mm
MyViewController.m -> MyViewController.mm
并在视图控制器中导入 UIImageCVMatConverter :
And import the UIImageCVMatConverter in your view controller:
#import "UIImageCVMatConverter.h"
现在,您可以在视图控制器中混合使用Objective-C和C ++ OpenCV代码:
Now you can mix Objective-C and C++ OpenCV code inside your view controller:
cv::Mat img = [UIImageCVMatConverter cvMatFromUIImage:[UIImage imageNamed:@"my_image.png"]];
...
玩得开心!
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