带有RoboVM的iOS的Libgdx - IOSGLES20.init上的链接错误不满意 [英] Libgdx for iOS with RoboVM - Unsatisfied link error at IOSGLES20.init

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本文介绍了带有RoboVM的iOS的Libgdx - IOSGLES20.init上的链接错误不满意的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

尝试使用RoboVM将我的LibGDX游戏移植到iOS。

Trying to port my LibGDX game to iOS using RoboVM.

当为模拟器运行应用程序时,我收到此错误:

When running the app for the emulator I get this error:

Exception in thread "main" java.lang.UnsatisfiedLinkError: 
at com.badlogic.gdx.backends.iosrobovm.IOSGLES20.init(Native Method)
at com.badlogic.gdx.backends.iosrobovm.IOSGLES20.<init>(IOSGLES20.java)
at com.badlogic.gdx.backends.iosrobovm.IOSApplication.didFinishLaunching(IOSApplication.java)
at com.badlogic.gdx.backends.iosrobovm.IOSApplication$Delegate.didFinishLaunching(IOSApplication.java)
at org.robovm.cocoatouch.uikit.UIApplicationDelegate$Callbacks.didFinishLaunching(UIApplicationDelegate.java)
at org.robovm.cocoatouch.uikit.UIApplication.UIApplicationMain(Native Method)
at org.robovm.cocoatouch.uikit.UIApplication.main(UIApplication.java)
at ***********


推荐答案

如果你有这个问题,这是怎么回事我解决了它:我拿了一个来自旧论坛的人的建议:
-从主项目中保存你的课程
-使用LibGDX UI设置从头开始删除整个项目
-rebuild
-copy返回你的主要项目中的课程。

if you have this problem, here's how I solved it: I took an advice from someone on an older forum: -save your classes from the main project -delete the entire project -rebuild from scratch using LibGDX UI Setup -copy back your classes in the main project.

正如那个家伙所说的那样,在你遗失的地方总会有一些非常小的故障。

As that guy said, there's always gonna be some very small glitch somewhere that you're missing.

我浪费了3-4个小时,然后我接受了建议,一切都像魅力一样:)

I wasted 3-4 hours with this, then I took tha advice and everything worked like charm :)

这篇关于带有RoboVM的iOS的Libgdx - IOSGLES20.init上的链接错误不满意的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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