如何在KinectInteraction中定义坐标系? [英] How to define coordinate system in KinectInteraction?

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问题描述

骨架流
的手坐标与InteractionStream的手坐标之间的坐标转换关系是什么?我在Microsoft提供的Microsoft.Kinect.Toolkit.Controls的KinectCursorVisualizer中添加了两个KinectCursor控件,并以左右手的各种状态显示。但是,为什么当两只手将
的骨架信息(或空间位置)显示在一起时,两个光标位置显示不在一起?当两个光标位置一起显示时,骨骼信息(或空间位置)的两只手位置相隔一段距离?

解决方案

相互作用有身体前方的映射区域称为物理交互区域(PHIZ)。这对每个人来说都是不同的。可以从人机界面指南(HIG)文档中收集有关映射的更多信息。链接可以在工具包中找到
,在这里:


http://msdn.microsoft.com/en-us/library/jj663791.aspx


What is the coordinate transformation relationship between the hand coordinates of the skeletonstream and the hand coordinates of the InteractionStream? I added two KinectCursor controls in KinectCursorVisualizer of Microsoft.Kinect.Toolkit.Controls provided by Microsoft, and are shown in various states of left and right hands. But why, when two hands position of skeletal information (or spatial position) display together, two cursors position display not together? When two cursors position display together, two hands position of skeletal information (or spatial position) are separated by a distance?

解决方案

Interactions has a mapped region in-front of the body called the Physical Interaction zone(PHIZ). This is different for every person. More information on the mapping can be gathered from the Human Interface Guidelines(HIG) document. The link can be found in the toolkit and here:

http://msdn.microsoft.com/en-us/library/jj663791.aspx


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