GetAsyncKeyState函数的问题 [英] Problem with GetAsyncKeyState Function
本文介绍了GetAsyncKeyState函数的问题的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
嘿,
Hey,
//Function()
int Login_student::Switch_NP() //function in some student class
{
int Button_Pressed=0;
if(GetAsyncKeyState(VK_DOWN)!=0)
Button_Pressed=1;
else if(GetAsyncKeyState(VK_UP)!=0)
Button_Pressed=10;
else if(GetAsyncKeyState(VK_BACK)!=0)
Button_Pressed=11;
return Button_Pressed;
}
//in main()
while(1)
{
int num=Student.Switch_NP(); //Function for getting key(given above)
switch(num)
{
case 1: //Down-key pressed Case
{
//it should run one time only
break;
}
case 10: //Up-key Pressed
{
//it should run one time only
break;
}
case 11: //Back_Space Pressed
{
//it should run one time only
break;
}
default:
{
if(GetAsyncKeyState(VK_RETURN)!=0) //Return key pressed
{
//it should run one time only
}
break;
}
}
}
我想问一下,当我按下琴键1(琴键盖)时,它会运行五到六次,是否有任何功能可以释放键盘的所有琴键?
I want to ask, when i press down key, case 1 (down key case), it runs five to six times , is there any function through which i can release all keys of keyboard???
推荐答案
请参见此处的备注 [ ^ ].对于您的项目而言,这不是理想的功能,因为代码的运行速度将比更改键状态快得多.我不确定您要做什么,但是从控制台进行的一些简单输入很可能会满足您的要求.
See the remarks here[^]. This is not an ideal function for your project, since the code will run much faster than the change in keystate. I am not sure exactly what you are trying to do, but some simple input from the console will most likely satisfy your requirements.
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