在iOS中将RLE转换为UIImageView.Image [英] Conversion of RLE to UIImageView.Image in IOS
本文介绍了在iOS中将RLE转换为UIImageView.Image的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
如何将RLE图像数据转换为IOS兼容图像格式(IOS支持)
How I can convert RLE image data to IOS compatible image format (that is supported by IOS)
ImgView.Image = UIImage.LoadFromData(_data) // _data contains of size 1350124
_data包含RLE格式的图像的字节数组. while被分配给ImgView.Image它将得到
_data contains the byte array of image in RLE format. while is assign to ImgView.Image it gets
为空.因此图像不会显示在UIImageView上.
null. so image is not display on UIImageView.
如何使用UIImage使_data兼容格式
how to make _data compatible format with UIImage
推荐答案
在实现RLE算法后,我只在下面几行代码中编写了很长时间,最后我找到了解决方案
after implementing RLE Algorithm just i code below few line of code long struggle finally I got it solution
Byte _imgData = GetRawData(_imgPath); // this method get the byte array of size ([131072])
NSData _data = NSData.FromArray(_imgData);
ImgView.Image = UIImage.LoadFromData(_data)
int rawWidth = PixelData.ImageWidth;
int rawHeight = PixelData.ImageHeight;
float[] _rawSize = new float[rawWidth * rawHeight * 4];
for (int i =0; i < rawWidth * rawHeight; ++i) {
_rawSize [4 * i] = (float)(1.0 / 255.0);
_rawSize [4 * i + 1] = (float)(1.0 / 255.0);
_rawSize [4 * i + 2] = (float)(1.0 / 255.0);
_rawSize [4 * i + 3] = 255;
}
int bitsPerComponant = 8;
int bitsPerPixel = 32;
int bytesPerRow = 4 * rawWidth;
CGDataProvider _provider = new CGDataProvider (_imgData, 0, _imgData.Length);
CGColorSpace colorSpace = CGColorSpace.CreateDeviceRGB ();
CGImage cg = new CGImage (
rawWidth,
rawHeight,
bitsPerComponant,
bitsPerPixel,
bytesPerRow,
colorSpace,
CGBitmapFlags.ByteOrderDefault,
_provider,
null,
true,
CGColorRenderingIntent.Default
);
ImgView.Image = UIImage.FromImage (cg);
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