如何从Blender导出.dae动画? [英] How to export .dae animation from Blender?

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问题描述

我在Blender中练习动画,所以我下载了汽车的 .dae 文件并为其实现了一些动画。我想打开汽车并关闭门,然后设法做到这一点(将关键帧插入其中)。



问题是当我将其导出到 .dae

 文件->导出-> DAE 

并将其导入,以查看动画是否已保存:

 文件->导入-> DAE 

,但它没有任何作用。



有什么方法可以导出动画并将其显示为 .dae 文件?*



PS我希望它将其导出为 .dae 文件,因为我想在ARKit上使用它。

解决方案

首先,您需要 烘焙动画曲线 模型。对其使用 Bake Action




烘焙操作 工具将将内插帧应用于单个关键帧。这对于增加诸如步行周期之类的周期动作的偏差可能很有用。这对于从驱动程序或约束创建的关键帧动画也很有用。


第二,使用



希望这会有所帮助。


I was practicing animation in Blender so I downloaded a .dae file of a car and implemented some animation to it. I wanted to make the car open and close the door and I manage to do that (inserting keyframes to it).

The problem is that when I export it to .dae

File -> Export -> DAE 

and import it, to see if the animation was saved:

File -> Import -> DAE

but it doesn't do anything.

Is there any way I can export and see the animation as .dae file?*

P.S. I want it to export it as a .dae file because I want to use it on ARKit.

解决方案

At first you need to bake animation curves of your 3D model. Use Bake Action for it:

The Bake Action tool will apply interpolated frames into individual keyframes. This can be useful for adding deviation to a cyclic action like a walk cycle. This can also useful for keyframe animations created from drivers or constraints.

Secondly, use Collada Exporter/Importer for exporting and importing .dae files.

Watch Baking Final Animation YouTube tutorial for details.

Hope this helps.

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