如何从 Blender 导出 .dae 动画? [英] How to export .dae animation from Blender?

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问题描述

我在 Blender 中练习动画,所以我下载了一个汽车的 .dae 文件并为它实现了一些动画.我想让汽车打开和关闭车门,我设法做到了(向其插入关键帧).

问题是当我把它导出到.dae

文件 ->导出 ->DAE

并导入,查看动画是否保存:

文件 ->导入 ->DAE

但它没有做任何事情.

有什么方法可以将动画导出并查看为 .dae 文件?*

附言我希望将其导出为 .dae 文件,因为我想在 ARKit 上使用它.

解决方案

首先,您需要烘焙 3D 模型的动画曲线.使用 Bake Action :

<块引用>

Bake Action 工具会将内插帧应用到各个关键帧中.这对于向步行循环等循环动作添加偏差非常有用.这对于从驱动程序或约束创建的关键帧动画也很有用.

其次,使用

希望这会有所帮助.

I was practicing animation in Blender so I downloaded a .dae file of a car and implemented some animation to it. I wanted to make the car open and close the door and I manage to do that (inserting keyframes to it).

The problem is that when I export it to .dae

File -> Export -> DAE 

and import it, to see if the animation was saved:

File -> Import -> DAE

but it doesn't do anything.

Is there any way I can export and see the animation as .dae file?*

P.S. I want it to export it as a .dae file because I want to use it on ARKit.

解决方案

At first you need to bake animation curves of your 3D model. Use Bake Action for it:

The Bake Action tool will apply interpolated frames into individual keyframes. This can be useful for adding deviation to a cyclic action like a walk cycle. This can also useful for keyframe animations created from drivers or constraints.

Secondly, use Collada Exporter/Importer for exporting and importing .dae files.

Watch Baking Final Animation YouTube tutorial for details.

Hope this helps.

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