c ++ 11联合包含具有虚函数的数据成员 [英] c++11 union contains data member with virtual function
问题描述
#include <iostream>
class derive1{
public:
derive1() = default;
~derive1() = default;
virtual void func() { std::cout << "derive 1" << std::endl; }
};
class derive2 {
public:
derive2() = default;
~derive2() = default;
virtual void func() { std::cout << "derice 2" << std::endl; }
};
union classUnion {
classUnion() {};
~classUnion() {};
derive1 obj1;
derive2 obj2;
};
int main() {
classUnion u1;
u1.obj1.func(); // <-- OK print 'derive 1'
derive1 &dev1 = u1.obj1;
dev1.func(); // <-- OK print 'derive 1'
derive1 *ptr = &(u1.obj1);
ptr->func(); // <-- core dump/seg fault
return 0;
}
我认为C ++ 11允许使用非平凡的构造函数(带有虚函数) 。
我看不到这里有什么问题。
我使用
g ++ -std = c + 11 test.cpp进行编译(gcc 4.8和gcc 5.0)。
I thought C++11 allow non-trivial constructor (with virtual function). I can't see what's the problem here. I use "g++ -std=c+11 test.cpp" to compile it (gcc 4.8 and gcc 5.0).
推荐答案
问题是您永远不会在联合体内初始化对象。至少,最简单的方法就是进行以下一些小的调整:
The problem is that you never initialize the object inside the union. At least, the easiest way to make it work is the following little tweak:
union classUnion {
classUnion() {};
~classUnion() {};
derive1 obj1={}; // unions can have one inline initializer
derive2 obj2;
};
但是,如果您改为这样做:
However, if you instead do this:
int main() {
classUnion u1;
u1.obj1 = derive1{};
...
}
它仍然会崩溃。原因是因为您要分配给未初始化的对象,特别是您具有用户定义的析构函数(即虚拟析构函数)。
It still will crash. The reason why is because you are assigning into an uninitialized object, and in particular you have a user defined destructor (i.e. a virtual one).
请考虑以下内容:
( http://zh.cppreference.com/w/cpp/language/union 。)
如果是成员联合的一部分是具有用户定义的构造函数和
析构函数的类,通常需要切换活动成员,显式析构函数和
放置新值:
If members of a union are classes with user-defined constructors and destructors, to switch the active member, explicit destructor and placement new are generally needed:
因此,要实际使用带有虚函数的类(通常需要虚拟析构函数),您将需要使用放置新的和手动销毁调用,例如:
So to realistically use classes with virtual functions (which typically need virtual destructors), you're going to need to use placement new and manual destruction calls, like so:
int main() {
classUnion u1;
new (&u1.obj1) derive1{};
... // use obj1
u1.obj1.~derive1();
new (&u1.obj2) derive2{};
... // use obj2
u1.obj2.~derive2();
}
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