如何从 3D 矢量获得偏航、俯仰和滚动 [英] How to get Yaw, Pitch and Roll from a 3D vector

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问题描述

我有一个应用于某个位置的方向向量,它为我提供了相机应注视的点.我怎样才能从偏航、俯仰和滚转中获得正确使用 glRotatef 的能力?

I have a direction vector that applied to a position gives me the point at which the camera should look. How can I get from that yaw, pitch and roll in order to use glRotatef properly?

提前致谢

推荐答案

您可能实际上并不想要偏航、俯仰和滚转.你只需要正确的转换.尝试使用 gluLookAt 来构建它.文档.

You probably don't actually want the yaw, pitch and roll. You just need the correct transformation. Try using gluLookAt to build it. Documentation.

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