使用 Swift 的 AudioToolbox 访问 OS X 主音量 [英] Using AudioToolbox from Swift to access OS X master volume
问题描述
是否有解决方案可以在我的 Swift 应用程序中设置系统的主音量?
我阅读了很多关于 AudioToolbox 的内容,并阅读了一些 Objective-C 中的源示例.例如,我发现了这个:在 10.6 之后以编程方式设置 Mac OS X 音量
但我无法在 Swift 中使用它.
(Swift 4 及更高版本的代码已更新,Swift 2 和 3 版本可以在编辑历史中找到.)>
这是我通过翻译更改 OS X 系统得到的答案以编程方式和设置Mac OS X在 10.6 (Snow Leopard) 到 Swift 之后以编程方式卷(为简洁起见省略了错误检查):
所需框架:
import AudioToolbox
获取默认输出设备:
var defaultOutputDeviceID = AudioDeviceID(0)var defaultOutputDeviceIDSize = UInt32(MemoryLayout.size(ofValue: defaultOutputDeviceID))var getDefaultOutputDevicePropertyAddress = AudioObjectPropertyAddress(mSelector: kAudioHardwarePropertyDefaultOutputDevice,mScope:kAudioObjectPropertyScopeGlobal,mElement: AudioObjectPropertyElement(kAudioObjectPropertyElementMaster))让 status1 = AudioObjectGetPropertyData(AudioObjectID(kAudioObjectSystemObject),&getDefaultOutputDevicePropertyAddress,0,零,&defaultOutputDeviceIDSize,&defaultOutputDeviceID)
设置音量:
var volume = Float32(0.50)//0.0 ... 1.0var volumeSize = UInt32(MemoryLayout.size(ofValue: volume))var volumePropertyAddress = AudioObjectPropertyAddress(mSelector: kAudioHardwareServiceDeviceProperty_VirtualMasterVolume,mScope:kAudioDevicePropertyScopeOutput,mElement: kAudioObjectPropertyElementMaster)让 status2 = AudioObjectSetPropertyData(默认输出设备ID,&volumePropertyAddress,0,零,体积大小,&音量)
最后,为了完整起见,获取音量:
var volume = Float32(0.0)var volumeSize = UInt32(MemoryLayout.size(ofValue: volume))var volumePropertyAddress = AudioObjectPropertyAddress(mSelector: kAudioHardwareServiceDeviceProperty_VirtualMasterVolume,mScope:kAudioDevicePropertyScopeOutput,mElement: kAudioObjectPropertyElementMaster)让 status3 = AudioObjectGetPropertyData(默认输出设备ID,&volumePropertyAddress,0,零,&volumeSize,&音量)打印(卷)
为简洁起见,已省略错误检查.当然,在实际应用中应该检查状态返回值是成功还是失败.
学分转到使用 Swift 在 OS X 10.11 中设置 OS X 音量,而无需使用已弃用的 AudioHardwareServiceSetPropertyData API 来使用 AudioObjectSetPropertyData()
而不是已弃用的 AudioHardwareServiceSetPropertyData()
.
正如 noamtm 在评论中提到的,这也适用于获取和设置左右平衡,通过传递
mSelector: kAudioHardwareServiceDeviceProperty_VirtualMasterBalance
到AudioObjectPropertyAddress()
.
Is there a solution to setting the system's master volume from within my Swift app?
I read a lot about AudioToolbox and read some source examples in Objective-C. For example, I found this: Setting Mac OS X Volume Programatically after 10.6
But I can't get it working in Swift.
I am missing some example code in https://developer.apple.com/library/mac/documentation/AudioToolbox/Reference/AudioHardwareServicesReference/index.html#//apple_ref/c/func/AudioHardwareServiceGetPropertyData
(Code updated for Swift 4 and later, the Swift 2 and 3 versions can be found in the edit history.)
This is what I got from translating the answers to Change OS X system volume programmatically and Setting Mac OS X volume programmatically after 10.6 (Snow Leopard) to Swift (error checking omitted for brevity):
Required framework:
import AudioToolbox
Get default output device:
var defaultOutputDeviceID = AudioDeviceID(0)
var defaultOutputDeviceIDSize = UInt32(MemoryLayout.size(ofValue: defaultOutputDeviceID))
var getDefaultOutputDevicePropertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDefaultOutputDevice,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: AudioObjectPropertyElement(kAudioObjectPropertyElementMaster))
let status1 = AudioObjectGetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&getDefaultOutputDevicePropertyAddress,
0,
nil,
&defaultOutputDeviceIDSize,
&defaultOutputDeviceID)
Set volume:
var volume = Float32(0.50) // 0.0 ... 1.0
var volumeSize = UInt32(MemoryLayout.size(ofValue: volume))
var volumePropertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwareServiceDeviceProperty_VirtualMasterVolume,
mScope: kAudioDevicePropertyScopeOutput,
mElement: kAudioObjectPropertyElementMaster)
let status2 = AudioObjectSetPropertyData(
defaultOutputDeviceID,
&volumePropertyAddress,
0,
nil,
volumeSize,
&volume)
Finally, for the sake of completeness, get the volume:
var volume = Float32(0.0)
var volumeSize = UInt32(MemoryLayout.size(ofValue: volume))
var volumePropertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwareServiceDeviceProperty_VirtualMasterVolume,
mScope: kAudioDevicePropertyScopeOutput,
mElement: kAudioObjectPropertyElementMaster)
let status3 = AudioObjectGetPropertyData(
defaultOutputDeviceID,
&volumePropertyAddress,
0,
nil,
&volumeSize,
&volume)
print(volume)
Error checking has been omitted for brevity. Of course one should check the status return values for success or failure in a real application.
Credits go to Set OS X volume in OS X 10.11 using Swift without using the deprecated AudioHardwareServiceSetPropertyData API for using AudioObjectSetPropertyData()
instead of the deprecated AudioHardwareServiceSetPropertyData()
.
As noamtm mentions in the comments, this works also for getting and setting the left-right balance, by passing
mSelector: kAudioHardwareServiceDeviceProperty_VirtualMasterBalance
to AudioObjectPropertyAddress()
.
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