java- libgdx build.gradle 与 AdMob 不同 [英] java- libgdx build.gradle is not the same for AdMob

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本文介绍了java- libgdx build.gradle 与 AdMob 不同的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在为 android 构建一个应用程序并使用 libGdx,我查看了一百万个关于如何添加 Admob 的教程,每个教程都要求调整 build.gradle 文件,但我的文件与他们的不同,它们有依赖关系并且不同那里的东西,知道如​​何在我的 build.gradle 上添加 admob 吗?

i am building an app for android and using libGdx, i checked a million tutorial on how to add Admob, every tutorial requests to adjust the build.gradle file but my file is not the same as theirs, they have Dependencies and different stuff there, any idea how to add admob on my build.gradle?

android build.gradle:

the android build.gradle:

android {
    buildToolsVersion "25.0.2"
    compileSdkVersion 25
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
            jniLibs.srcDirs = ['libs']
        }

        instrumentTest.setRoot('tests')
    }
    packagingOptions {
        exclude 'META-INF/robovm/ios/robovm.xml'
    }
    defaultConfig {
        applicationId "com.badlogic.drop"
        minSdkVersion 8
        targetSdkVersion 25
    }
}


// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() { 
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/arm64-v8a/").mkdirs();
    file("libs/x86_64/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
        if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")        
        if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
        if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if(outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}

task run(type: Exec) {
    def path
    def localProperties = project.file("../local.properties")
    if (localProperties.exists()) {
        Properties properties = new Properties()
        localProperties.withInputStream { instr ->
            properties.load(instr)
        }
        def sdkDir = properties.getProperty('sdk.dir')
        if (sdkDir) {
            path = sdkDir
        } else {
            path = "$System.env.ANDROID_HOME"
        }
    } else {
        path = "$System.env.ANDROID_HOME"
    }

    def adb = path + "/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.badlogic.drop/com.badlogic.drop.AndroidLauncher'
}

// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitly, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += [ project.configurations.compile ]        
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'       
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}

// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src");
        scopes = [ COMPILE: [plus:[project.configurations.compile]]]        

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value:"true")
                        }
                    }
                }
            }
        }
    }
}

以及核心 build.gradle:

and the core build.gradle:

apply plugin: "java"

sourceCompatibility = 1.6
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'

sourceSets.main.java.srcDirs = [ "src/" ]


eclipse.project {
    name = appName + "-core"
}

最后是桌面 build.gradle:

and finally the desktop build.gradle:

apply plugin: "java"

sourceCompatibility = 1.6
sourceSets.main.java.srcDirs = [ "src/" ]

project.ext.mainClassName = "com.badlogic.drop.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../android/assets");

task run(dependsOn: classes, type: JavaExec) {
    main = project.mainClassName
    classpath = sourceSets.main.runtimeClasspath
    standardInput = System.in
    workingDir = project.assetsDir
    ignoreExitValue = true
}

task dist(type: Jar) {
    from files(sourceSets.main.output.classesDir)
    from files(sourceSets.main.output.resourcesDir)
    from {configurations.compile.collect {zipTree(it)}}
    from files(project.assetsDir);

    manifest {
        attributes 'Main-Class': project.mainClassName
    }
}

dist.dependsOn classes

eclipse {
    project {
        name = appName + "-desktop"
        linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/android/assets'
    }
}

task afterEclipseImport(description: "Post processing after project generation", group: "IDE") {
  doLast {
    def classpath = new XmlParser().parse(file(".classpath"))
    new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]);
    def writer = new FileWriter(file(".classpath"))
    def printer = new XmlNodePrinter(new PrintWriter(writer))
    printer.setPreserveWhitespace(true)
    printer.print(classpath)
  }
}

推荐答案

忘记桌面和核心模块的 build.gradle.

Forget build.gradle of desktop and core module.

希望您使用的是 Firebase Admob 集成而不是旧版 AdMob 集成,因此请先集成 Firebase,然后再集成 Admob Ad.

Hopefully you're using Firebase Admob integration instead of legacy AdMob integration so first integrate Firebase then Admob Ad.

将此部分添加到 build.gradleandroid 模块.

Add this part to build.gradle of android module.

dependencies {

    compile 'com.google.firebase:firebase-core:10.2.1'
    compile 'com.google.firebase:firebase-ads:10.2.1'
    compile 'com.android.support:support-annotations:25.3.1'
}

apply plugin: 'com.google.gms.google-services'

在根项目的 build.gradle 文件中

在 buildscript 中添加为依赖项以进行 firebase 集成.

Add as dependencies in buildscript for firebase integration.

classpath 'com.google.gms:google-services:3.0.0' 

AndroidManifest.xml 中的变化

Changes in AndroidManifest.xml

<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

<meta-data android:name="com.google.android.gms.version"
           android:value="@integer/google_play_services_version" />

<activity android:name="com.google.android.gms.ads.AdActivity"
          android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
          android:theme="@android:style/Theme.Translucent" />

开始编码部分,MobileAds初始化后创建视图.

Start Coding part, create view after MobileAds initialisation.

MobileAds.initialize(activity.getApplicationContext(), APP_ID);
initView();

protected void initView(){

        // Create and setup the AdMobHelper view
        topView = new AdView(activity);
        topView.setAdSize(AdSize.BANNER);
        topView.setAdUnitId(TopAdUnitId);

        bottomView = new AdView(activity);
        bottomView.setAdSize(AdSize.BANNER);
        bottomView.setAdUnitId(BottomAdUnitId);

        AdRequest.Builder adRequestBuilder = new AdRequest.Builder();
        //adRequestBuilder.addTestDevice(AdRequest.DEVICE_ID_EMULATOR);
        topView.loadAd(adRequestBuilder.build());

        AdRequest.Builder adRequestBuilder1 = new AdRequest.Builder();
        adRequestBuilder1.addTestDevice(AdRequest.DEVICE_ID_EMULATOR);
        bottomView.loadAd(adRequestBuilder1.build());

        crateInterestial();

        // Do the stuff that initialize() would do for you
        callForInitializeForView();

    }

您可以检查这个 项目 的广告(AdMob 有/没有 Firebase、RevMob、Chartboost, StartApp...) 与 LibGDX 的集成.

You can check this project for Ad(AdMob with/without Firebase, RevMob, Chartboost, StartApp...) integration with LibGDX.

这篇关于java- libgdx build.gradle 与 AdMob 不同的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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