更改WPF画布的坐标系 [英] Change the coordinate system of a Canvas in WPF
问题描述
我在写一个使用定位元素的帆布映射应用程序。对于每个元素我要转换编程元素的纬度/龙在画布上'坐标,然后设置Canvas.Top和Canvas.Left属性。
如果我有一个360x180帆布,我可以转换在画布上的坐标去从-180到180,而不是0到360在X轴和90至-90而不是0到180的Y轴
缩放要求:
- 画布可以是任意大小,因此如果是360x180或5000x100应该仍然工作
- 的纬度/长区并不总是(-90,-180)×(90,180),它可以是任何东西(即(5,-175)×(89,-174))
- 元素,如的PathGeometry这是一点基础的,而不是基于Canvas.Top/Left需要工作。
< DIV CLASS =h2_lin>解决方案
下面是一个全XAML的解决方案。好了,主要是XAML,因为你必须拥有的IValueConverter代码。所以:创建一个新的WPF项目并添加一个类到它。类是MultiplyConverter:
命名空间YourProject
{
公共类MultiplyConverter:System.Windows.Data。的IValueConverter
{
公共对象转换(对象的值,System.Type的TARGETTYPE,对象参数,System.Globalization.CultureInfo文化)
{
返回AsDouble(值)* AsDouble(参数);
}
双AsDouble(对象的值)
{
VAR valueText =值串;
如果(valueText!= NULL)
返回double.Parse(valueText);
,否则
回报(双)值;
}
公共对象ConvertBack(对象的值,System.Type的TARGETTYPE,对象参数,System.Globalization.CultureInfo文化)
{
抛出新System.NotSupportedException( );
}
}
}
然后使用XAML为您窗口。现在你应该可以看到就在你的XAML预览窗口中的结果。
修改:您可以将您的帆布另一个Canvas中修复背景问题。很怪,但它的作品。此外,我添加了翻转Y轴,使Y正达和负面的跌幅为ScaleTransform。仔细注意哪些名字去的地方:
<帆布NAME =画布的背景=莫卡辛>
<帆布NAME =innerCanvas>
< Canvas.RenderTransform>
<&的TransformGroup GT;
< TranslateTransform X:NAME =翻译>
< TranslateTransform.X>
<绑定的ElementName =画布PATH =ActualWidth的
转换器={StaticResource的multiplyConverter}ConverterParameter =0.5/>
< /TranslateTransform.X>
< TranslateTransform.Y>
<绑定的ElementName =画布PATH =的ActualHeight
转换器={StaticResource的multiplyConverter}ConverterParameter =0.5/>
< /TranslateTransform.Y>
< / TranslateTransform>
< ScaleTransform的ScaleX =1的scaleY = - 1的centerX ={绑定的ElementName =翻译,路径= X}
CenterY ={绑定的ElementName =翻译,路径= Y} />
< /&的TransformGroup GT;
< /Canvas.RenderTransform>
<矩形Canvas.Top = - 50Canvas.Left = - 50HEIGHT =100WIDTH =200填充=蓝/>
<矩形Canvas.Top =0Canvas.Left =0HEIGHT =200WIDTH =100填充=绿色/>
<矩形Canvas.Top = - 25Canvas.Left = - 25HEIGHT =50WIDTH =50填充=暗粉红/>
< /帆布>
< /帆布>
至于你需要不同范围的新要求,更复杂的ValueConverter可能会做的伎俩。
I'm writing a mapping app that uses a Canvas for positioning elements. For each element I have to programatically convert element's Lat/Long to the canvas' coordinate, then set the Canvas.Top and Canvas.Left properties.
If I had a 360x180 Canvas, can I convert the coordinates on the canvas to go from -180 to 180 rather than 0 to 360 on the X axis and 90 to -90 rather than 0 to 180 on the Y axis?
Scaling requirements:
- The canvas can be any size, so should still work if it's 360x180 or 5000x100.
- The Lat/Long area may not always be (-90,-180)x(90,180), it could be anything (ie (5,-175)x(89,-174)).
- Elements such as PathGeometry which are point base, rather than Canvas.Top/Left based need to work.
Here's an all-XAML solution. Well, mostly XAML, because you have to have the IValueConverter in code. So: Create a new WPF project and add a class to it. The class is MultiplyConverter:
namespace YourProject
{
public class MultiplyConverter : System.Windows.Data.IValueConverter
{
public object Convert(object value, System.Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
return AsDouble(value)* AsDouble(parameter);
}
double AsDouble(object value)
{
var valueText = value as string;
if (valueText != null)
return double.Parse(valueText);
else
return (double)value;
}
public object ConvertBack(object value, System.Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
throw new System.NotSupportedException();
}
}
}
Then use this XAML for your Window. Now you should see the results right in your XAML preview window.
EDIT: You can fix the Background problem by putting your Canvas inside another Canvas. Kind of weird, but it works. In addition, I've added a ScaleTransform which flips the Y-axis so that positive Y is up and negative is down. Note carefully which Names go where:
<Canvas Name="canvas" Background="Moccasin">
<Canvas Name="innerCanvas">
<Canvas.RenderTransform>
<TransformGroup>
<TranslateTransform x:Name="translate">
<TranslateTransform.X>
<Binding ElementName="canvas" Path="ActualWidth"
Converter="{StaticResource multiplyConverter}" ConverterParameter="0.5" />
</TranslateTransform.X>
<TranslateTransform.Y>
<Binding ElementName="canvas" Path="ActualHeight"
Converter="{StaticResource multiplyConverter}" ConverterParameter="0.5" />
</TranslateTransform.Y>
</TranslateTransform>
<ScaleTransform ScaleX="1" ScaleY="-1" CenterX="{Binding ElementName=translate,Path=X}"
CenterY="{Binding ElementName=translate,Path=Y}" />
</TransformGroup>
</Canvas.RenderTransform>
<Rectangle Canvas.Top="-50" Canvas.Left="-50" Height="100" Width="200" Fill="Blue" />
<Rectangle Canvas.Top="0" Canvas.Left="0" Height="200" Width="100" Fill="Green" />
<Rectangle Canvas.Top="-25" Canvas.Left="-25" Height="50" Width="50" Fill="HotPink" />
</Canvas>
</Canvas>
As for your new requirements that you need varying ranges, a more complex ValueConverter would probably do the trick.
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