C ++将一个浮点数转换为一个无符号的字符? [英] C++ Converting a float to an unsigned char?
问题描述
我是C ++的新手,做了一些Google搜索,我认为 sprintf
会做这个工作,但是编译时出现错误,我无法转换在 unsigned char
和 char
之间。我需要一个无符号的字符,因为我要打印到一个图像文件(0-255RGB)。
$ b $ pre $无符号字符** * pixels = new unsigned char ** [SIZE];
vector< float> pixelColors;
$ b sprintf(像素[i] [j] [k],%.4g,pixelColors.at(k));
(pixelColors大小为3,'k'表示'for循环'变量)我会猜浮游植物的范围在0.0 ... 1.0,那么你是这样的:
float redf = 0.5f;
unsigned char reduc = redf * 255;
变量reduc现在是128.
编辑:完整的示例,以PPM格式输出图像。 $ b
//用法
//程序> file.ppm
#include< vector>
#include< iostream>
typedef struct
{/ *颜色范围在0..1其他都不在域内* /
float红色,绿色,蓝色;
}颜色;
使用namespace std;
int main(int argc,char ** argv)
{
int width = 10,height = 10;
vector< color>位图; //这也许应该叫做floatmap? ;)
//在内存中以浮点形式创建图像
(int y = 0; y< height; y ++)
{
for(int x = 0; x {
color temp;
temp.red =((float)x / width);
temp.green = 0;
temp.blue =((float)y / height);
bitmap.push_back(temp);
}
}
//输出图像作为Netppm像素映射
cout < P3<< endl<<宽度<< <<高度<< endl<< 255< ENDL;
for(int y = 0; y {
for(int x = 0; x {
int红,绿,蓝;
red =(unsigned char)(bitmap [y * width + x] .red * 255);
green =(unsigned char)(bitmap [y * width + x] .green * 255);
blue =(unsigned char)(bitmap [y * width + x] .blue * 255);
cout<<红色< ;
cout<<绿色< ;
cout<<蓝色< ;
}
cout<< ENDL;
}
return 0;
}
我希望这可以帮助您。您可以阅读关于 Netpbm格式的wikipedia 。
图像输出是纯文本。
结果是这样的:
$ b EDIT2: img src =https://i.stack.imgur.com/59kRn.pngalt =test image>(小小,不是吗?编辑第16行到512x512什么的)
而实际的产出是这样的: I'm new to C++, and doing a bit of googling I thought (pixelColors has size of 3 and 'k' refers to a 'for loop' variable) I'll guess that the floats are in the range 0.0 ... 1.0, then you does like this: The variable reduc are now 128. EDIT: complete example, outputting image in Net PPM format. } I hope this helps you. You can read about Netpbm format on wikipedia. EDIT2: The image output is clear text. And the actual output is this:
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$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 255
0 0 0 25 0 0 51 0 0 76 0 0 102 0 0 127 0 0 153 0 0 178 0 0 204 0 0 229 0 0
0 0 25 25 0 25 51 0 25 76 0 25 102 0 25 127 0 25 153 0 25 178 0 25 204 0 25 229 0 25
0 0 51 25 0 51 51 0 51 76 0 51 102 0 51 127 0 51 153 0 51 178 0 51 204 0 51 229 0 51
0 0 76 25 0 76 51 0 76 76 0 76 102 0 76 127 0 76 153 0 76 178 0 76 204 0 76 229 0 76
0 0 102 25 0 102 51 0 102 76 0 102 102 0 102 127 0 102 153 0 102 178 0 102 204 0 102 229 0 102
0 0 127 25 0 127 51 0 127 76 0 127 102 0 127 127 0 127 153 0 127 178 0 127 204 0 127 229 0 127
0 0 153 25 0 153 51 0 153 76 0 153 102 0 153 127 0 153 153 0 153 178 0 153 204 0 153 229 0 153
0 0 178 25 0 178 51 0 178 76 0 178 102 0 178 127 0 178 153 0 178 178 0 178 204 0 178 229 0 178
0 0 204 25 0 204 51 0 204 76 0 204 102 0 204 127 0 204 153 0 204 178 0 204 204 0 204 229 0 204
0 0 229 25 0 229 51 0 229 76 0 229 102 0 229 127 0 229 153 0 229 178 0 229 204 0 229 229 0 229
sprintf
would do the job, but I get an error upon compiling that I can't convert between an unsigned char
and a char
. I need an unsigned char because I am going to print to an image file (0-255 RGB).unsigned char*** pixels = new unsigned char**[SIZE];
vector<float> pixelColors;
...
sprintf(pixels[i][j][k], "%.4g", pixelColors.at(k));
float redf = 0.5f;
unsigned char reduc = redf * 255;
// Usage
// program > file.ppm
#include <vector>
#include <iostream>
typedef struct
{ /* colors in range 0..1 anything else is out of gamut */
float red, green, blue;
} color;
using namespace std;
int main ( int argc, char **argv )
{
int width = 10, height = 10;
vector<color> bitmap; // This should maybe be called floatmap? ;)
// Make an image in memory as a float vector
for( int y = 0; y < height; y++ )
{
for( int x = 0; x < width; x++ )
{
color temp;
temp.red = ((float)x / width);
temp.green = 0;
temp.blue = ((float)y / height);
bitmap.push_back(temp);
}
}
// output image as an Netppm pixmap
cout << "P3" << endl << width << " " << height << endl << 255 << endl;
for( int y = 0; y < height; y++ )
{
for( int x = 0; x < width; x++ )
{
int red, green, blue;
red = (unsigned char)(bitmap[y*width+x].red * 255);
green = (unsigned char)(bitmap[y*width+x].green * 255);
blue = (unsigned char)(bitmap[y*width+x].blue * 255);
cout << red << " ";
cout << green << " ";
cout << blue << " ";
}
cout << endl;
}
return 0;
Result is like this:
(Tiny, isn't it? edit line 16 to 512x512 or something)P3
10 10
255
0 0 0 25 0 0 51 0 0 76 0 0 102 0 0 127 0 0 153 0 0 178 0 0 204 0 0 229 0 0
0 0 25 25 0 25 51 0 25 76 0 25 102 0 25 127 0 25 153 0 25 178 0 25 204 0 25 229 0 25
0 0 51 25 0 51 51 0 51 76 0 51 102 0 51 127 0 51 153 0 51 178 0 51 204 0 51 229 0 51
0 0 76 25 0 76 51 0 76 76 0 76 102 0 76 127 0 76 153 0 76 178 0 76 204 0 76 229 0 76
0 0 102 25 0 102 51 0 102 76 0 102 102 0 102 127 0 102 153 0 102 178 0 102 204 0 102 229 0 102
0 0 127 25 0 127 51 0 127 76 0 127 102 0 127 127 0 127 153 0 127 178 0 127 204 0 127 229 0 127
0 0 153 25 0 153 51 0 153 76 0 153 102 0 153 127 0 153 153 0 153 178 0 153 204 0 153 229 0 153
0 0 178 25 0 178 51 0 178 76 0 178 102 0 178 127 0 178 153 0 178 178 0 178 204 0 178 229 0 178
0 0 204 25 0 204 51 0 204 76 0 204 102 0 204 127 0 204 153 0 204 178 0 204 204 0 204 229 0 204
0 0 229 25 0 229 51 0 229 76 0 229 102 0 229 127 0 229 153 0 229 178 0 229 204 0 229 229 0 229