Math.cos(90 * Math.PI / 180)为什么产生6.123031769111 ...而不是零? [英] Why does Math.cos(90 * Math.PI/180) yield 6.123031769111... and not zero?
问题描述
我将度数转换为弧度(degree * Math.PI / 180),但为什么会出现下列情况:
Math.cos (90 * Math.PI / 180)
产量6.123031769111 ...而不是零?
我试图使用矩阵来执行二维旋转,结果完全没有成功。
Math.cos(90 * Math.PI / 180)
是
6.123031769111886 e-17
注意 e-17
最后,这意味着这个数字是6.123 x 10 -17 。这是一个非常接近0的数字,它实际上是0.它不是0的原因是由于IEEE-754双格式中的四舍五入错误,导致你无法精确地表达出π / 2,并在余弦的计算中产生细微的舍入误差。顺便说一句 - 当结果以6开始时,我感到非常惊讶!只有当我看到事情开始变得有意义了。
希望这有助于您!
I convert degrees to radians (degrees * Math.PI/180) but why does the following:
Math.cos(90 * Math.PI/180)
yield 6.123031769111... and not zero?
I'm trying to perform 2D rotations uses matrixes and the results are completely out of whack.
The output of
Math.cos(90 * Math.PI/180)
is
6.123031769111886e-17
Notice the e-17
at the end, which means that this number is 6.123 x 10-17. This is a number so vanishingly close to 0 that it's effectively 0. The reason that it's not identically 0 is due to rounding errors in the IEEE-754 double format which prevents you from getting an exact representation of π / 2 and causes minute rounding errors in the calculation of the cosine.
By the way - I was pretty surprised as well when the result came back starting with a 6! It's only after I looked at the very end that things started to make sense.
Hope this helps!
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