从 USDZ 文件转换为 glTF 文件 [英] Conversion from USDZ file to glTF file
问题描述
我目前正在尝试在 android 中使用 AR,但我得到了 .usdz 格式的模型.到目前为止,我一直在寻找一种方法来将此文件转换为适用于 android 的文件(.fbx .obj .gltf),最好是 .gltf.
谁能告诉我这种转换是否有一些支持?
根据我的研究,支持以相反的方式转换文件,即从 .obj .fbx 到 .unsz.
更新时间:2021 年 9 月 22 日.
现在可以将 USDZ
转换为 glTF
...
首先,您需要使用
- 在 Autodesk Maya(预装 USD 插件)中导入
USDC
模型. - 编辑
USDC
模型. - 使用 Babylon 导出器生成
glTF
格式.
I am currently trying to work with AR in android but I have been given models in .usdz format. So far I have been looking for a way to convert this file into one that works with android (.fbx .obj .gltf), preferably being .gltf.
Can someone tell me if there is some support to this kind of conversion?
From what I have researched there is a support to convert files the other way around, meaning from .obj .fbx to .unsz.
Updated: September 22, 2021.
Now USDZ
to glTF
conversion is possible...
At first, you need to install Autodesk Maya 2022 with USD plug-in.
Then unzip a USDZ
zero-compressed archive to get a binary USDC
(sometimes ascii USDA
) file format and a set of textures. You need to import USDC
into Maya. And if you need you can edit those PNG
or JPG
textures.
Unzipping a USDZ
file in macOS...
- In macOS Finder change the suffix of
USDZ
file toZIP
. - Uncompress
ZIP
file usingArchive_Utility.app
orRAR_Extractor.app
.
- In Autodesk Maya (with pre-installed USD plugin) import
USDC
model. - Edit
USDC
model. - Use Babylon exporter to produce a
glTF
format.
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