如何传递一个std :: string到glShaderSource? [英] How to pass an std::string to glShaderSource?
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问题描述
我有以下代码:
glShaderSource(shader, 1, (const char **)data.c_str(), NULL);
但它使我的程序崩溃。如何将 std :: string
转换为 const char **
?
我也试过了(const char **)&
但它说需要l值,我不明白。当我使用这个代码时,它工作正常:
But it makes my program crash. How do I convert std::string
into const char **
?
I also tried (const char **)&
but it said "requires l-value" which I don't understand. It works fine when I use this code:
const char *data = "some code";
glShaderSource(shader, 1, &data, NULL);
但是我不能直接从 std :: string
。我可以为它分配一个新的 char
数组,但这不是很好的代码。
But I can't make it work directly from a std::string
. I could allocate a new char
array for it but that is not nice code.
c $ c> const GLchar 但显然没有区别。
I also tried with const GLchar
but obviously it makes no difference.
推荐答案
data.c_str()
返回 const char *
,所以这样做:
const char *c_str = data.c_str();
glShaderSource(shader, 1, &c_str, NULL);
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