按住键盘输入时犹豫? [英] Keyboard input hesitation when held down?
问题描述
有没有人知道为什么当你按住键盘键并尝试处理它有一些犹豫?我正在我的WinProc(...)中调用一个函数,将在按下键时在屏幕上移动图像(OpenGL)。我按下它,得到一个单一的响应,然后有大约.5秒的没有,然后它的行为正常(每个WinMain循环移动1像素)。
Does anyone know why there is some hesitation when you hold down a keyboard key and try to process it? I'm calling a function right in my WinProc(...) that will move an image on the screen (OpenGL) when a key is held down. I press it and get a single response, then there is about .5 seconds of nothing, then it behaves as normal (moves 1 pixel every WinMain loop).
m不知道Windows消息是否因某些功能而被延迟,因为我需要禁用
I'm wondering if the Windows messages are being delayed somehow because of some feature I need to disable???
这是我的代码:
int WINAPI WinMain(HINSTANCE hinstance, HINSTANCE hprevinstance, LPSTR lpcmdline, int nshowcmd)
{
bool quit = false;
MSG msg;
createWindow(hinstance, SCRW, SCRH, SCRD, WINDOWED);
// Main loop
while (!quit)
{
if (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE))
{
if (msg.message == WM_QUIT)
quit = true;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
renderFrame(); // processes graphics
SwapBuffers(hdc);
}
return msg.lParam;
}
和WinProc(有更多的案例,但同样的事情...):
and WinProc (there were more cases but same thing...):
LRESULT CALLBACK WinProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
switch(msg)
{
case WM_KEYDOWN:
switch ( wparam )
{
case VK_RIGHT:
key_RIGHT();
return 0;
}
return 0;
}
}
和key_RIGHT:
and key_RIGHT:
void key_RIGHT()
{
MoveObjectRight1Pixel();
}
推荐答案
在Windows消息处理程序中处理键盘输入而不是处理键盘输入,而是保留一个数组的256位,指示键盘的当前状态。当您收到 WM_KEYDOWN
或 WM_KEYUP
时,您更新相应密钥的位。然后,在你的主循环中,你检查键的当前状态和键的以前的状态(通过保留一个256位的第二个数组,你复制到每一帧)。
Instead of processing keyboard input in your Windows message handler, you could instead keep an array of 256 bits indicating the current state of the keyboard. When you receive a WM_KEYDOWN
or WM_KEYUP
, you update the bit of the corresponding key. Then, in your main loop, you check the current state of the key and the previous state of the key (by keeping a second array of 256 bits that you make a copy to every frame).
如果键在当前已关闭,但在上一帧中未关闭,则相应地移动对象。
If the key is currently down but was not down in the previous frame, then you move your object accordingly.
另一种方法是使用< a href =http://msdn.microsoft.com/en-us/library/ms646293%28VS.85%29.aspx =nofollow> GetAsyncKeyState()
函数。
Another alternative is to use the GetAsyncKeyState()
function.
这篇关于按住键盘输入时犹豫?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!