指向3D数组C ++的指针 [英] pointers to 3D arrays C++
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问题描述
C ++:我有一个指向3D数组的指针的问题 - 我使用2D数组编写基本游戏,每个2D数组是一个单独的级别,这些级别被分组为一个称为地图的3D数组。
C++: I have a problem with pointers to 3D arrays - I'm writing a basic game with 2D arrays, each 2D array is a separate level and these levels are grouped into a 3D array called map.
如何指向我游戏的每一个关卡?我精简的代码:
How can I point to each 'level' of my game? My streamlined code:
#include<iostream>
using namespace std;
#define LEVEL 2
#define HEIGHT 3
#define WIDTH 3
bool map[LEVEL][HEIGHT][WIDTH] = { {{1, 0, 1},
{1, 0, 1},
{0, 0, 1}},
{{1, 1, 0},
{0, 0, 0},
{1, 0, 1}} };
int main()
{
// ideally this points to level#1, then increments to level#2
bool *ptrMap;
for(int i=0; i<HEIGHT; i++)
{
for(int j=0; j<WIDTH; j++)
cout << map[1][i][j]; // [*ptrMap][i][j] ?
cout << endl;
}
return 0;
}
推荐答案
Assign,
bool *ptrmap= &map[0][0][0];// gives you level 0
cout<<*ptrmap; //outputs the first element, level 0
cout<<*(ptrmap+9);// outputs first element, level 1
如果不想要指针的线性增量,
If you do not want a linear increment of pointers,
i.e. map[0][0][0] as *ptrmap & map[1][0][0] as *(ptrmap + 9)
使用指针的指针来创建矩阵(例如bool *** ptrmap),然后创建一个临时指针来解引用。
, I suggest you use pointer of pointers to create the matrix (ex. bool ***ptrmap) and then create a temporary pointer to dereference it.
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