Kinect跟踪跟踪的骨架和站在他附近的人作为草图视图中的单个骨架 [英] Kinect tracks tracked skeleton and person standing near to him as single skeleton in sketch view

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问题描述

Kinect还会检测更接近被跟踪骨架的对象,并显示与跟踪骨架相同的颜色深度框架。

接下来,草图视图也会根据骨架及其最近对象上跟踪的相同颜色进行更改。这个骨架关节计算的Bcoz会有所不同。

Kinect also detects objects which are closer to the tracked skeleton and shows the same color as tracked skeleton in depth frame.
Next the sketch view also changed according to the same color tracked on both skeleton and its nearest object. Bcoz of this skeleton joint calculation varies.

假设一个人靠近被跟踪的骨架,然后kinect将这两个人跟踪为单个骨架。

Suppose if a person standing closer to the tracked skeleton, then kinect tracks both person as single skeleton.

请建议我任何想法,以避免跟踪骨架和最近的对象作为一个具有相同玩家ID的单个骨架

Please suggest me any idea to avoid tracking of both skeleton and nearest object as one single skeleton with same player id

这是kinect中的错误对于Windows 1.7?

Is this a bug in kinect for windows 1.7?

谢谢

Steve

推荐答案

我不确定草图视图的含义。这是玩家面具还是骨架关节的UI表示?  Kinect for Windows提供了不同的跟踪模式。您可以使用Kinect Explorer查看这些不同的
模式的运行方式。此外,这是在代码中启用这些模式所需的代码。

I am not sure what you mean by sketch view. Is that the player mask or the UI representation of the skeletal joints? There are different modes of tracking provided by Kinect for Windows. You can use the Kinect Explorer to see how these different modes operate. Additionally, this is the code needed to enable these modes in your code.

http://msdn.microsoft.com/en-us/library/jj131025.aspx#Active_User_Tracking

如果2个"玩家"几乎站在一起,你必须查看联合值来确定关节.TrackingState 是"跟踪"的。或者"推断"。

If 2 "players" are standing virtually together, you have to look at the joint values to determine the joint.TrackingState is "tracked" or "inferred".

http:/ /msdn.microsoft.com/en-us/library/microsoft.kinect.jointtrackingstate.aspx

至于最佳做法,您应该让用户知道他们应该是从Kinect传感器的视野中畅通无阻。如果您受到物体的干扰,请告知他们并采取行动。

As for best practices, you should let the user know that they should be unobstructed from the view of the Kinect sensor. If you getting interference from objects, let them know and they can take action.


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