3D模型(.obj或.fbx或.glb)无法在Hololens 2 3d查看器中加载 [英] 3D models (.obj or .fbx or .glb) do not load in Hololens 2 3d-viewer
问题描述
我正在使用混合器将简单的3D模型导出为.obj,.fbx或.glb,并成功地将它们显示在hololens 2的3D查看器应用程序中.一旦模型变得更加复杂(例如由makehuman创建),导出就无法在Hololens 2 3d查看器应用程序中显示.错误消息指出模型并未针对Windows混合现实进行优化.我发现了一些有关Hololens 1 .glb文件限制的文档.但是我找不到hololens 2和这三种文件格式的规范.
I am exporting simple 3D models as .obj, .fbx or .glb using blender, and succesfully display them in the 3D viewer app of a hololens 2. As soon as the models are more complex (for example created by makehuman), the exports cannot be displayed in Hololens 2 3d viewer app.The error message says that the models are not optimised for windows mixed reality. I found some documentation on the limitation of Hololens 1 .glb files. But I cannot find the specification for hololens 2 and the three file formats.
此外:我应该降低混合器模型的复杂性,还是在导出过程中,还是什至有工具可以对Hololens 2/Windwos混合现实进行3D模型后处理?
In addition: Should I reduced the complexity in the blender models, or during the export, or are there even tools to post-process 3D models for Hololens 2 / Windwos mixed reality?
推荐答案
You can use the following link as a guide for optimizing your models - Optimize your 3D models
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